127,271 Commits over 4,109 Days - 1.29cph!
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
Added some menu options, move folders around
Greybox pieces for experimental 180+ degree stairwell
More rocket factory scaffolding fixes
made hose mat greyscale added colourmask, set up colour tint in material
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
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merge from backport_bugfixes
merge from tree_improvements
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Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
Add sub item (for repairs). Updated workcart item as well.
Basic support for dragging shots between folders
Basic framework for a submarine class + some minor cleanup on older vehicle classes
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Finished internal colliders
Finished collider setup for the whole exterior
Detail collider work. Added a convex end cap mesh.
Some initial vehicle model and collider setup for SubmarineDuo
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If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
Fix front track section selection bug
Renderscale in post fx stack
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Fixed mesh gaps on pipe_a set
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Updated iceberg_6 fbx to fix holes on LOD1
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Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
Fixed gap between cliffs at ice_lake_4
setup AIZ sleeping on most AI monuments