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154,579 Commits over 4,536 Days - 1.42cph!

3 Years Ago
More deploy/mount logic and balance convars.
3 Years Ago
Renames
3 Years Ago
Merged from main
3 Years Ago
merge from connect_srv
3 Years Ago
merge from lock_deploy_guide_fix
3 Years Ago
3 Years Ago
Redeopment interval convar
3 Years Ago
Merged main to electricity_power_fixes
3 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
3 Years Ago
Compile fix
3 Years Ago
merge from BindFeedback
3 Years Ago
merge from io_entity_snapping
3 Years Ago
NavMeshObstacle tweaks
3 Years Ago
Weapon Rack text and Brutalist release date
3 Years Ago
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3 Years Ago
disabled halloween event UI
3 Years Ago
merge from Easter2024
3 Years Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
3 Years Ago
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3 Years Ago
merge from InvisibleClothingSkinFix
3 Years Ago
merge from Easter2024
3 Years Ago
merge from egghunt_optimization
3 Years Ago
merge from egghunt_optimization/ui_fixes
3 Years Ago
merge from RidingChickenCostume
3 Years Ago
Enabled egghunt event Updated menu background videos
3 Years Ago
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3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
3 Years Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
3 Years Ago
Added error message if IsSeatClipping gets a list that already has items
3 Years Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
3 Years Ago
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3 Years Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
3 Years Ago
Pass the player ducked state to the WearableFadeToggles
3 Years Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
3 Years Ago
Added video header to Adobe building skin page. Updated existing image media assets.
3 Years Ago
Merge main -> Bikes
3 Years Ago
Some bike physics and visuals work
3 Years Ago
Crane visual work
3 Years Ago
Parent the containers to the ship
3 Years Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
3 Years Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
3 Years Ago
Harbor cranes now pick up container spawn points dynamically
3 Years Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
3 Years Ago
Merge from main
3 Years Ago
Source Updates - Hide Poncho Material and Texture change
3 Years Ago
Removed power consumption from splitters, root combiners and electrical branches
3 Years Ago
Fixed electrical lights requiring 1 power when off
3 Years Ago
player update. tamborine holdtype updated with latest idle pose