reporust_rebootcancel

97,954 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
5 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
5 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
5 Years Ago
subtracting 33575 (server stall)
5 Years Ago
[d11][Audio] Started fixing unlinked Animal Sound Defs
5 Years Ago
[D11] Latest audio fixes
5 Years Ago
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
5 Years Ago
[D11] [UI] added a missing comma that was preventing the game from playing
5 Years Ago
[D11] stops spamming "ui_fe_tab_next.wav" and "ui_fe_tab_prev.wav" on the front end menu even though there are no more screens either far left or far right....
5 Years Ago
Fix for instanced mesh shadow culling WIP on instanced mesh texture streaming
5 Years Ago
[D11] Change to the UI Background images and compression
5 Years Ago
[D11] Hooks up back sound to PopUp menus
5 Years Ago
[D11] [UI] Fixed not being able to connect to servers.
5 Years Ago
[D11] Compile fix
5 Years Ago
[D11] Puts the join game stinger on the MUSIC channel in the D11 Mixer
5 Years Ago
5 Years Ago
Pass on the 'Create Game' section, 60% complete
5 Years Ago
Merge from parent.
5 Years Ago
5 Years Ago
Bandit light fixture prefabs & related.
5 Years Ago
[d11][Audio] Fixed UI sounds being mixed through interior reverb spaces (All UI sound defs were using the default template rather than UI). Mix adjustments to footsteps ongoing (started in order to identify why some singular sounds of the same type are suddenly louder than others, this appears to be down to some kind of animation blend issue when walking in circles/turning on slopes)
5 Years Ago
[D11][UI] Adjustments to the PVE/pvp options in the create server screen
5 Years Ago
[D11][UI] stopped the ps4 controller overlaying on the xbox controller in the control screen
5 Years Ago
bolt rifle fractional reload anim fix
5 Years Ago
[D11] [UI] Fixed server list duplicating entries when refreshing without leaving the page. Fixed server ID list not clearing fully.
5 Years Ago
Oil filter silencer, materials and prefab setup.
5 Years Ago
[D11] [UI] Server Information now displayed correctly on Find/Join game page, and is now passed to the server info popup rather than being requested by the popup. Adjusted prefabs and classes with new functionality.
5 Years Ago
Changed LightEx to bake intensity into color updates; avoids interference w/ scripts modifying light intensity
5 Years Ago
[D11] Properly fixes the new music looping functionality and properly fixes the frontend loading music
5 Years Ago
5 Years Ago
[D11] Fixes title screen music looping
5 Years Ago
[D11] Checking in to snapshot WIP as I may need to rewind
5 Years Ago
[D11][Tutorial] Applied fix for floating boats on console versions
5 Years Ago
[D11] DTLS multiple connection support - removed the unencrypted UDP socket listener.
5 Years Ago
Enabled pooling on player corpse entity and ragdoll object
5 Years Ago
Missing occlusion.
5 Years Ago
Pillared lantern light fixture prefab & related
5 Years Ago
5 Years Ago
Profiling
5 Years Ago
Added console strings for the blueprint and hammer
5 Years Ago
[D11] Adds looping functionality (that actually works this time) to the FP music player.
5 Years Ago
[D11][Tutorial] Oil barrels in lighthouse prefab now use a spawngroup
5 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
5 Years Ago
engines posish
5 Years Ago
[D11] Removed debug line
5 Years Ago
Diesel engine progress
5 Years Ago
Fix for instanced foliage billboard scaling
5 Years Ago
Fixed entity registry issues when entity is destroyed
5 Years Ago
[D11][UI] Sleeping bag assign changes
5 Years Ago
[D11] [#1415] changed name strings to match loc file [#1423] have blueprint button check for null name