reporust_rebootcancel

127,271 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Error log if AI design not found
4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
Mostly fixed god rays
4 Years Ago
merge from ai main
4 Years Ago
More profiling & profiling fixes
4 Years Ago
Profiling and compile fixes
4 Years Ago
greybox meshes for countryside bunker entrance
4 Years Ago
merge from group
4 Years Ago
4 Years Ago
manual merge from ai main
4 Years Ago
Fixed duo sub interior lod size difference
4 Years Ago
material opacity change for the shadow box has finally come through...
4 Years Ago
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4 Years Ago
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4 Years Ago
Adjust volumes to work around a camera bug in WaterCullingVolume
4 Years Ago
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
4 Years Ago
Player can dive/surface the sub
4 Years Ago
Duo sub is now buoyant
4 Years Ago
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4 Years Ago
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4 Years Ago
Same for Buoyancy class
4 Years Ago
Actually better, don't serialize them at all
4 Years Ago
Hide BuoyancyPoint parameters in the inspector that are overridden
4 Years Ago
Sub mount and dismount updates. No more hacks.
4 Years Ago
Show maxMountDistance again on vehicles, turns out it is used
4 Years Ago
Fixed remaining issues with screenblend shader
4 Years Ago
Submarine work, mainly on mounting/seating
4 Years Ago
Turned BillBTestMap into an ocean map
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Translation phrases
4 Years Ago
Set up all effect layer bases and added overlay effect.
4 Years Ago
Added red, yellow and blue colour options to the hose tool
4 Years Ago
More
4 Years Ago
Fix end cap positioning and import settings
4 Years Ago
Scaled sub colliders to the new size
4 Years Ago
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4 Years Ago
fix for missing materials on lower lod levels for the arcade machine
4 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
4 Years Ago
More flee tweaks
4 Years Ago
Remaining coastline blocks
4 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
4 Years Ago
scale impact effects based on distance to the camera take FOV into account to avoid large effects when zoomed in always show impact effects for locally instantiated projectiles (gauge misses at long range)
4 Years Ago
Tidy up, blitting to correct target, setup profiles etc.
4 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
4 Years Ago
Fixed errors, accounting for screen size adjustment.