reporust_rebootcancel

139,308 Commits over 4,352 Days - 1.33cph!

4 Years Ago
Fixed a world space orientation issue on the large furnace flames.
4 Years Ago
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
4 Years Ago
mf main
4 Years Ago
Merge fix for campfire as the folder moved.
4 Years Ago
Merge from radio_manifest
4 Years Ago
Fixed merge issues with large furnace
4 Years Ago
Subtract 74861
4 Years Ago
Merge from radio_tester
4 Years Ago
Campfire & fireplace prefabs
4 Years Ago
Merge from modding_prefabs
4 Years Ago
Merge from main
4 Years Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly
4 Years Ago
Functions for splits, doubling down, and insurance. Sounds.
4 Years Ago
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4 Years Ago
merge from LocomotiveBell
4 Years Ago
Early exits when ESPCanvas is disabled
4 Years Ago
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4 Years Ago
Merge from main -> canvas_disabler
4 Years Ago
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4 Years Ago
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4 Years Ago
mf main
4 Years Ago
Merge cleanup.
4 Years Ago
merge from furnace_ui_rework
4 Years Ago
Polish & mat tweaks.
4 Years Ago
RustNative update
4 Years Ago
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop New hurtzone if you're monkeying around on the large furnace Packed into prefab & cleanup Other mat tweaks.
4 Years Ago
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
4 Years Ago
RustNative update
4 Years Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
4 Years Ago
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4 Years Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
4 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
4 Years Ago
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4 Years Ago
Scene backup & mat tweaks
4 Years Ago
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4 Years Ago
scene organising, S2P fixed terrain going awol
4 Years Ago
Merge from main
4 Years Ago
Disable per object motion vectors on hlod meshes
4 Years Ago
dressing and cover pass outdoors
4 Years Ago
replaced small lighthouse door with locked static variant
4 Years Ago
fractured both lower sections of the broken door updated prefab
4 Years Ago
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4 Years Ago
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4 Years Ago
Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size) Won't do anything in Hardcore
4 Years Ago
Revert culling distance for tiled cubes (subtract 74622)
4 Years Ago
Subtract 74796, made no difference
4 Years Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
4 Years Ago
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
4 Years Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
4 Years Ago
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.