reporust_rebootcancel

158,117 Commits over 4,566 Days - 1.44cph!

3 Years Ago
Fixed industrial wall light snapping issues, debug origin was off
3 Years Ago
merge from client_server_fields
3 Years Ago
Prefer longer cliff segments
3 Years Ago
Custom tree for testing
3 Years Ago
Fix a bunch more mismatching
3 Years Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
3 Years Ago
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3 Years Ago
Improved flow in rahouse large, adding an exit point in the corridor
3 Years Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
3 Years Ago
Fixed default guide mesh orientation issues after rotating it
3 Years Ago
checkpoint hut, radtown gate greybox
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
codegen
3 Years Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
3 Years Ago
Implemented "force the cliffs to spawn at the highest available Y position"
3 Years Ago
Fixed "cliff scaling doesn't always obey the min/max values"
3 Years Ago
Merged main into /electricity_power_fixes/2
3 Years Ago
ProceduralMapRoad spawns roadside monuments
3 Years Ago
PlaceMonumentsRoadside fixes & improvements
3 Years Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
3 Years Ago
merge from mission_improvements_may_24
3 Years Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
3 Years Ago
merge from harbor_build_topology_fixes
3 Years Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
3 Years Ago
merge from oil_flames
3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
merge from editor_loadouts_build_fix
3 Years Ago
Checked in main
3 Years Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
3 Years Ago
player update mp5 anim set edits and pistol revolver holster position edited
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
manifest
3 Years Ago
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3 Years Ago
greatly reduced AO factor on logistics warehouse garage door
3 Years Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
3 Years Ago
merge from animal_ground_range_increase
3 Years Ago
merge from GetConnectionsWithin_perf_improvement
3 Years Ago
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3 Years Ago
merge from tutorial_double_harvest_ping_fix
3 Years Ago
merge from filterSpectateMapTeamID_default
3 Years Ago
merge from cui_scrollablecontainers_54
3 Years Ago
merge from patrol_heli_floor_clip
3 Years Ago
Merge from main
3 Years Ago
Scanner mission wip tests
3 Years Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
3 Years Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
3 Years Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option