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158,052 Commits over 4,566 Days - 1.44cph!

3 Years Ago
vm anim export update + some anim events
3 Years Ago
viewmodel prefab updates
3 Years Ago
added effects to effects folder (taken from SAR for now)
3 Years Ago
player update. exported/set up mp5 anim set
3 Years Ago
Red & Green Industrial Light source item
3 Years Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
3 Years Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
3 Years Ago
some biome touch
3 Years Ago
junkpile layering issue
3 Years Ago
Merged main
3 Years Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
3 Years Ago
Reinstate changes
3 Years Ago
Overwrite my changes
3 Years Ago
merge from wr_dead_area_fix
3 Years Ago
Merge main
3 Years Ago
merge from io_entity_snapping/fixes/2
3 Years Ago
merge from tc_reskin_shotguntrap
3 Years Ago
merge from military_flamethrower_worldmodel_scale_fix
3 Years Ago
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3 Years Ago
merge from fix_photo_in_backpack
3 Years Ago
merge from fix_industrial_prioritize_empty_slot
3 Years Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
3 Years Ago
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3 Years Ago
compile fix
3 Years Ago
merge from fix_floor_debris
3 Years Ago
Increase animal ground pos distance check range
3 Years Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
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3 Years Ago
merge from ping_estimate_cleanup
3 Years Ago
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3 Years Ago
merge from vis_entities_duplicates
3 Years Ago
merge from cargo_junkpile_fix
3 Years Ago
Fixed Sound Light guide mesh position mismatch
3 Years Ago
Enabled snapping on CCTV cameras
3 Years Ago
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3 Years Ago
player update. bolt rifle anim set edits and holster position edited
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge
3 Years Ago
Latest changes to scene and materials
3 Years Ago
fully greyboxed storage warehouse and storage building large
3 Years Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
3 Years Ago
Support spawning multiple debris objects for floors (one on each side)
3 Years Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
3 Years Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
3 Years Ago
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3 Years Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
3 Years Ago
Truck models progress
3 Years Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent