reporust_rebootcancel

139,834 Commits over 4,383 Days - 1.33cph!

4 Years Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
4 Years Ago
throw tweaks
4 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
4 Years Ago
merge from horse_lootpanel_fix
4 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
4 Years Ago
Replicated original erratic scarecrow movement
4 Years Ago
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4 Years Ago
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4 Years Ago
Card backings for the monitor UI
4 Years Ago
merge from scrapheli_safezone_fix
4 Years Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
4 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
4 Years Ago
Show the dealer's cards on the monitor. Fix server-side errors.
4 Years Ago
Card spacing code (dealer)
4 Years Ago
Small secret blackjack Halloween mode for players to discover next year
4 Years Ago
General blackjack face stuff + other UI stuff
4 Years Ago
Added some temporary icons for industrial entities
4 Years Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
4 Years Ago
Don't show IO information in inventory for strobe light and fog machine
4 Years Ago
Added a toggle electrical input to the fog machine
4 Years Ago
Merge from main
4 Years Ago
Added a toggle electrical input for strobe lights
4 Years Ago
Fixed errors when merging
4 Years Ago
Scanlines and dirt for the blackjack monitor UI
4 Years Ago
Merge from main -> cached_server_browser
4 Years Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
4 Years Ago
Consolidated surface masks into one
4 Years Ago
More throwing wip. Custom chase and attack states.
4 Years Ago
steamnagleflush true by default
4 Years Ago
CodeGen
4 Years Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
4 Years Ago
Initial basic thrown weapon support for NPCPlayer
4 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
4 Years Ago
AI design update
4 Years Ago
merge from eos_eac_7
4 Years Ago
Prevent new idles from playing while the layer weight is 0
4 Years Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
4 Years Ago
A green light for the CRT
4 Years Ago
Basic UI refresh methods
4 Years Ago
Renamed some entities Added an electrical passthrough to the conveyor, there's probably going to be a lot of these
4 Years Ago
Visual tick rate thing that I'm probably not actually going to use. Committing this so I can go back if I regret deleting it
4 Years Ago
Merge from invoke_performance
4 Years Ago
Added InstancedEntityRenderer to render entities without gameobjects
4 Years Ago
Merge from main
4 Years Ago
Send reduced information about building blocks to the client and track in custom network manager
4 Years Ago
Show some of the monitor background texture through the UI in the best way we can (canvas blending options suck)
4 Years Ago
Alpha edits etc
4 Years Ago
Fixed EntCount and AuthCount not working on sleeping players
4 Years Ago
Added no-game and between-round layouts for the small monitors
4 Years Ago
Added a between-rounds screen layout for the main monitor. Removed unused Has21 method.