reporust_rebootcancel

97,551 Commits over 3,653 Days - 1.11cph!

5 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
5 Years Ago
mfm
5 Years Ago
Scene & prefabs.
5 Years Ago
RF nre fix
5 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
5 Years Ago
Backup
5 Years Ago
[D11] Test scene for mem profile
5 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
5 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.
5 Years Ago
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
5 Years Ago
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
5 Years Ago
Additional client profiling
5 Years Ago
Compile fix
5 Years Ago
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
5 Years Ago
Added pooling to ceiling lights
5 Years Ago
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
5 Years Ago
[D11][TUTORIAL] Cargo plane now spawns after leaving shelter + tweaks to camera
5 Years Ago
Implemented IOEntity.ResetState
5 Years Ago
Oilrig progress backup loot spawns - final dressing for exterior of rig gap and bug fixes, etc.
5 Years Ago
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
5 Years Ago
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
5 Years Ago
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
5 Years Ago
Merge from main
5 Years Ago
Updated interaction disturbance foam Stated unifying global water foam into interaction system (large-scale waves, shore, etc)
5 Years Ago
[D11][TUTORIAL] Added lookat action to cargo supply drop
5 Years Ago
EAC SDK update
5 Years Ago
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
5 Years Ago
[D11] [UI] added the connected players screen in the in game pause menu
5 Years Ago
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
5 Years Ago
WIP
5 Years Ago
WIP
5 Years Ago
Strober spinner fx/anims.
5 Years Ago
mfm
5 Years Ago
WIP
5 Years Ago
Added offset-emission-only toggle to rust/std and rust/std(spec) shaders
5 Years Ago
Backup
5 Years Ago
New disturbance foam (wip)
5 Years Ago
WIP
5 Years Ago
RF work
5 Years Ago
Radtown light prefabs v2 Hobobarrel shimmer disabled for now.
5 Years Ago
Fixed profiler mismatch in RelationshipManager.FindByID
5 Years Ago
Detonator, materials, lods and prefab, view model + world model variation
5 Years Ago
[D11] [UI] localisation in preparation for the connected players screen
5 Years Ago
autoturret perf fix
5 Years Ago
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5 Years Ago
AI CurrentPath NRE fix
5 Years Ago
[D11] Compile fix
5 Years Ago
[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
5 Years Ago
[D11] Missing define fix
5 Years Ago
[D11] Support for achievements #3 - #7 ps4/xb1