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139,204 Commits over 4,352 Days - 1.33cph!

4 Years Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
4 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
4 Years Ago
Merge from static_group
4 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
4 Years Ago
Merge Caboose -> Blackjack again
4 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
4 Years Ago
Caboose LOD level sync
4 Years Ago
Caboose folder move, put it with the rest of the train stuff
4 Years Ago
Merge in the latest work
4 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
4 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
4 Years Ago
Trains now share one TriggerParent prefab
4 Years Ago
Caboose final tidy-up
4 Years Ago
Merge from modding_prefabs
4 Years Ago
Unsaved scene change
4 Years Ago
Added glowing cubes (warm, cool, red, green, white)
4 Years Ago
Moved all tiled cubes to World layer (previously using default)
4 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
4 Years Ago
Additional tiled dev cubes
4 Years Ago
Drop HLOD texture sizes to 512
4 Years Ago
HLOD water treatment plant after merge
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
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Iterating to reduce billboard effect
4 Years Ago
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4 Years Ago
Refined the lighthouse and added rust using vertex painting
4 Years Ago
dog animator & anim updates
4 Years Ago
simulation simplification
4 Years Ago
4 Years Ago
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4 Years Ago
Large furnace main fire
4 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
4 Years Ago
progress on grounds
4 Years Ago
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4 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
4 Years Ago
it forgot the emission and ao texture
4 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
4 Years Ago
Merge Caboose -> Blackjack
4 Years Ago
Merge Main -> Caboose
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
4 Years Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
4 Years Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else