127,271 Commits over 4,109 Days - 1.29cph!
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward).
wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
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train_tunnel_double_str_a_36m LODs and colliders
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fixed clipping deployables on watch tower
Utils, better managing draw events, fixes for particles and renderers not updating properly.
Fixed TargetLost event invert result
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Added TargetLost ai event.
Updated peacekeeper AI design to return to their patrolling after combat.
Remaining RT3 terrain topo
Recyclers to both fishing villages.
Terrain backup
Radtown3 terrain integration WIP
Fixed dying by poison damage not showing on the death screen
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Update entity.uploadsign so it works with photo frames too
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▍▉▇█▊ ▍▊▍ ▉▄▋▇▋▄▋ ▄▇ ▅▇▄▌▄▅ ▍▉▄▉▆▆▊ ▍▌▇▅█ ▉▋▍▅█ ▄▄ ▇▋▄ ▋▍▊▆▋█▌▊▍▆, ▌▇█▍▉ ██▊ ▍▅▌ ▍▊▉▆ ▆▇▄▌▍▋▋ █▍▋▅▍ ▍▉▅▄▆ (█▍▉▅▇▄ ▉▄▉█ ▇▊▅ ▌▇▄▄█ ▄▌▋▍▉▅▍)
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▆██▍█▌▉▇▋ █ ▉▌▍▇▌▊█▌ ▅▆▌▇ ▍ ▉▌▉▉ ▌▆▄ ▇▍▉▄▄ ▆▍'▆ ▍▉▊▅▇▍▇ ▊▉█ ▉▋▊▋▉ █▌▍█ ▍▅▍▇ ▊▅▋ ▅▉▇ ▍▇▊▋ ▆▌▊ (▊▋▄▄▅ ▆▍▄▇▉▇▊ █▄▅▄▋ ▍▄▄▅▍▄)
▋▅▋ ▋▄▄▄▌▉▅ ▌▅▆ ▌▅▄▄▆▄▍ ▋▄▌▅▋▌▋▆ ▄▆▍▋▅▍▊▆▅ ▉▌ ▍▌▌ ▋▌▋▋▅██▊ ▉▆▌ ▆▊▊▇▊▄▅▆ ▌▌▇▅▄ ▍▇▅ ▍▍██ ▅▄▌ ▇▍▇ ▄▊▆▋▇▊▊▍▌
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Satdish island tunnel revamp, loot and other fixes
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Merge random_opt_2 -> experimental
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
fixed vanilla gamemode spawn issues
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Four way junction meshes, LODs, colliders and prefabs
Merge random_opt_2 -> experimental
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
initial outpost peacekeeper AI design