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129,357 Commits over 4,232 Days - 1.27cph!

5 Years Ago
merge into wipe5
5 Years Ago
missing file
5 Years Ago
merge fixes
5 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
5 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
5 Years Ago
compile fixes implemented magnet crane into junkyard
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
5 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
5 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
5 Years Ago
merge from wipe5
5 Years Ago
progress
5 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
5 Years Ago
Start of arid revamp
5 Years Ago
grass.maxthreads 8 default
5 Years Ago
Lowered LOD distances on all bushes
5 Years Ago
Skipped LOD0 on arctic and arid grass
5 Years Ago
Skipped LOD0 on temperate and tundra grass
5 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
5 Years Ago
crane magnet cabin update
5 Years Ago
Merge from foliage_optimization
5 Years Ago
bumping up snow ore population density
5 Years Ago
fixed offset on xmas door garland
5 Years Ago
tugboat LOD distances set back to what they were before
5 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
5 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
5 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
5 Years Ago
fixed incorrect walkways shadow mode
5 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
5 Years Ago
sheet metal covers shadow caster material uses alpha mask
5 Years Ago
Use lower LOD for shadow proxies in pipelines
5 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
5 Years Ago
re-applied #60966
5 Years Ago
merge from biome_dependant_foliage
5 Years Ago
BiomeVisuals now supports pooled prefabs / entities
5 Years Ago
Scene to prefab - prefabs only
5 Years Ago
Saplings biome variant prefabs
5 Years Ago
combing monuments for severed prefab links for foliage
5 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
5 Years Ago
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5 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
5 Years Ago
Changed shot list entry to sentence case
5 Years Ago
Fixed having to close a shot before starting a new one
5 Years Ago
Double the animation time for card flips
5 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
5 Years Ago
Merge Main -> CardGames
5 Years Ago
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