127,571 Commits over 4,109 Days - 1.29cph!
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Actually revert accidental ProjectSettings changes
Revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally
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remove stray debug.logs from sled sound stuff
First pass at sled sounds
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Started work on the proc map variant of foliage_v3
Refactored group manifest
Scientist aiming/direction.
Moved remains of targeting and attack ticking out of HumanNPC.
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Fixed Santa dropping presents in the ocean
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Added some utils to locate renderers in monuments that have no LOD component attached.
Disabled Overcast weather type again due to blinding sun light
Added AttackTick event.
Scientist ai design update.
Position-around refactor.
Bunch of attack tick related stuff.
AI memory now caches LOS value per entity in its memory.
Updated short icewall repair item
Update short icewall crafting cost
Adjust train engine speeds
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
Xmas menu background video
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Tweaking static obstacle handling
WorkCart audio, don't play oneshot sounds if far away
WorkCart audio, use blended loop for the engine loop