reporust_rebootcancel

127,571 Commits over 4,109 Days - 1.29cph!

5 Years Ago
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5 Years Ago
Backups
5 Years Ago
Merge from xmas_2020
5 Years Ago
Actually revert accidental ProjectSettings changes
5 Years Ago
Revert accidental ProjectSettings changes
5 Years Ago
Fix opening a sign for editing turning the sign off locally
5 Years Ago
Merge from neon_frames
5 Years Ago
Fix server compile
5 Years Ago
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5 Years Ago
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5 Years Ago
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▌▍▄ ▉▆▉▋▅▅ ▍▉ ▄▊▋▅ ▄▄▅ ▉▉▆▍▍█▄▇ ▌▋▇▋▆, ▌▅▄ ▆▇█▋▍█▌ ▄▉▆ ▉█ █▍ ▆ ▅▍█▉▋▋ ▌▄ ▉█▌ ▋▄
5 Years Ago
▋▇▊▄ ▇▌▌▅▍▅▄█▆, ▋▋▋▆ ▍█▋▄█▉ ▋▌▅▅█▋▅ █▇ ▇▄▉▆▌ ▇▊▆ (▇▉▇▄ █▊▌▌ ▄▌ ▋▉▅ ▇▇▆▋▌▆▅▋ █▇▋▊▊▄)
5 Years Ago
remove stray debug.logs from sled sound stuff
5 Years Ago
First pass at sled sounds
5 Years Ago
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5 Years Ago
▊▅▌ ▆█▇▅▅█▋▄ ▇▉▊▍▆ ▉█▇▅▉█▌ ▇█ ▉▊▄▊▍▄.▆▋▍▅▄▉▊▍▄▆ (█▄▉▇▅█▌▊, ▇▇▋ ▆▉▉▅▆ █▋▍▊▄█ █▊▋▉▊ ▉▌▋ ▍▉▇▍ ▄█▇▄)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
▄▄▍▋▇▆ ▍▊ ▉▅▍▌▋▍▄▍▊ ▅▅█▉ + ▋▋▍▋▄ ▊▊▋▇██▍▋▊
5 Years Ago
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5 Years Ago
▍▍▅▌▉▋ ▅▊▄▊▍▋▍▍▆█ ▍▊▄▍▄▌▄ - ▉▇█▆▅, ▊▄▍▇▇ ▊▆▉█▅ ▄▋▌ ▇▋▇▉█▋ & ▊▉▌▄▌▆▇▇
5 Years Ago
Started work on the proc map variant of foliage_v3
5 Years Ago
Refactored group manifest
5 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
5 Years Ago
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5 Years Ago
Final road tunnel layout
5 Years Ago
Fixed Santa dropping presents in the ocean
5 Years Ago
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5 Years Ago
▉▊▉▄█▍▅ ▊▌▄▋▋▊▉ ▊▅▇█▉▍ ▊▇▍▆▊▌▋▄▊▉ ▇▊▅▅ ▍▋▉▌▍ ▉▄▇█▇▄▊, ▉▇▋█▍▋▅▊, ▋▅▊▇█▉▆ ▄▍▆▋ ▄▊█▉▌ & ▊██▄▍▆▌▊
5 Years Ago
Added some utils to locate renderers in monuments that have no LOD component attached.
5 Years Ago
Disabled Overcast weather type again due to blinding sun light
5 Years Ago
Added AttackTick event. Scientist ai design update.
5 Years Ago
merge from m ain
5 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
5 Years Ago
merge from xmas
5 Years Ago
protocol++
5 Years Ago
update MenuUI xmas logo
5 Years Ago
Updated short icewall repair item Update short icewall crafting cost
5 Years Ago
Adjust train engine speeds
5 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
5 Years Ago
Xmas menu background video
5 Years Ago
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
5 Years Ago
Tweaking static obstacle handling
5 Years Ago
▊▄▆▍▌ ▇▉▄█
5 Years Ago
WorkCart audio, don't play oneshot sounds if far away
5 Years Ago
WorkCart audio, use blended loop for the engine loop