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129,246 Commits over 4,232 Days - 1.27cph!

4 Months Ago
Standardise play mode filtering tooltips
4 Months Ago
Change shadow update group init order
4 Months Ago
merge from main
4 Months Ago
Fixed legacy furnace skin viewer issues
4 Months Ago
Cleaned up demo window
4 Months Ago
Merge from main
4 Months Ago
update base stor eprefab, improve tags design
4 Months Ago
Working in the new haze falloff feature WIP.
4 Months Ago
Walkway progress / scaffolding stairs
4 Months Ago
Demos & play using same search styles
4 Months Ago
merge from main
4 Months Ago
Shadow manager NRE fix
4 Months Ago
merge from new_menu
4 Months Ago
merge from main
4 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
4 Months Ago
Compile fixes
4 Months Ago
merge from new_menu
4 Months Ago
merge from new_menu
4 Months Ago
merge from main
4 Months Ago
Revert asset changes
4 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
4 Months Ago
Implemented support for instances in motion and other fixes
4 Months Ago
Remove code to pack monument scenes bundle (unused)
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
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4 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
4 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
4 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
4 Months Ago
priv prefab tweak
4 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
4 Months Ago
4 Months Ago
added textures and updated material for pilot hazmat backpack
4 Months Ago
4 Months Ago
add per-biome, per-weather fog start distance ramps
4 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
4 Months Ago
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4 Months Ago
Merge from medical bay props
4 Months Ago
Simpify filtering logic
4 Months Ago
merge from main
4 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
4 Months Ago
Improvised walkway progress
4 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
4 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
4 Months Ago
Set up python anims, entity and override controller
4 Months Ago
Handle static array constructors, skip convars when resetting static fields.
4 Months Ago
fixes after merge
4 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
4 Months Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
4 Months Ago
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4 Months Ago
PlayerBoat prefab cleanup