reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

4 Months Ago
4 Months Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
4 Months Ago
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4 Months Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
4 Months Ago
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4 Months Ago
Toned down speech animation parameters slightly
4 Months Ago
Add support for raycasting inside the pool physics engine
4 Months Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
4 Months Ago
merge rust_relay_server -> main (NRE Hotfix)
4 Months Ago
resolved NRE in BasePlayer::SendEntityUpdates
4 Months Ago
missed file
4 Months Ago
Fix movember card moustache (for modders)
4 Months Ago
exported updated 3p jump anim
4 Months Ago
Combine both entiities
4 Months Ago
Updating industrial torch viewmodel rig
4 Months Ago
wip rain grace period
4 Months Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
4 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
4 Months Ago
Merge from PlayerRigUpdate2
4 Months Ago
Merge from main
4 Months Ago
merge from devtools_scaling_fixes
4 Months Ago
Copy paste list view fixes
4 Months Ago
Tweaked free aspect layout of item and vehicle tabs
4 Months Ago
Fixed F1 loadout tab scaling issues when using free aspect
4 Months Ago
Fixed copypaste grid button title text layout issues
4 Months Ago
Fixed F1 copy paste tab scaling issues when using free aspect
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
Updating m16 view model rig with new mesh
4 Months Ago
merge from iolines_shader_fix
4 Months Ago
Restored invisible wire material
4 Months Ago
Restored hose material colours
4 Months Ago
merge from main
4 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
4 Months Ago
merge from barrel_conveyor_fix
4 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
4 Months Ago
tweaked central oak for better fit in market place near final splat painting
4 Months Ago
Merge from main
4 Months Ago
merge from optimize_deep_sea_texture -> main
4 Months Ago
Change deep sea height data from managed -> native array
4 Months Ago
Exterior lighting progress & related files
4 Months Ago
merge from iolines_shader_fix
4 Months Ago
Fixed remaining hose IO material still using the wire shader
4 Months Ago
merge from wallpaper_defaultskin_fix
4 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
4 Months Ago
Russian roulette progress
4 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
4 Months Ago
merge from optimize_generate_textures_alloc -> main
4 Months Ago
Fix VS putting the wrong class name
4 Months Ago
Add profiler samples