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1 Years Ago
[D11][Tutorial] Added extra tutorial assets for UI monument prefabs, hooked up options UI
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1 Years Ago
Last sector.
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1 Years Ago
[D11] Couple of hint fixes for Options buttons
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1 Years Ago
[D11] [UI] Join server popup information hooks. Fixed Create Server not working. Added checks in PopupSystem for whether a prefab is ready or not.
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1 Years Ago
[D11] Checking in looping loading music.
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1 Years Ago
[D11][UI] Fixed text issues with renaming and assigning sleeping bags. Fixed typos in recycler help
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1 Years Ago
~ Added TerrainDistanceMap to CraggyIsland as a test
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1 Years Ago
[D11] Attempt to hook server connect routine to stop frontend music and switch to game music
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1 Years Ago
~ Added TerrainDistanceMap
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1 Years Ago
[D11][UI] Fixed issues with recycler and implemented right stick controls.
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1 Years Ago
~ Added EncodeVector2i / DecodeVector2i to BitUtility
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1 Years Ago
~ Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
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1 Years Ago
1 Years Ago
[D==] Adds frontend music class
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1 Years Ago
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
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1 Years Ago
[D11] Fixes main menu loop positions
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1 Years Ago
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
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1 Years Ago
[D11] New batch of recoil adjustments
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1 Years Ago
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
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1 Years Ago
[D11] Prevent controller vibration being continuous
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1 Years Ago
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
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1 Years Ago
[D11] Fix for achievement #32
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1 Years Ago
[D11][UI] Methods for editing vending machine orders highlighted current order objects
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1 Years Ago
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)
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1 Years Ago
Scene backup Scientist turret laser tweak.
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1 Years Ago
[D11] Updated trophy description
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1 Years Ago
1 Years Ago
Better 33224
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1 Years Ago
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
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1 Years Ago
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
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1 Years Ago
[D11][Tutorial] Added tutorial scripts and tutorial assets
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1 Years Ago
1 Years Ago
1 Years Ago
Fix for guide meshes
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1 Years Ago
[D11] Updated PS4 Trophy rewards as per design
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1 Years Ago
Midtown area
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1 Years Ago
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
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1 Years Ago
Optimized buoyancy cpu path; now 35% faster Protocol++
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1 Years Ago
[d11][Audio] New meta for music
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1 Years Ago
[D11] Checking in to snapshot what I've got so far... the stinger wav now plays but inexplicably the menu music now doesn't... going to try copying and renaming the stinger clip as the music clip to see if that fixes it
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1 Years Ago
[D11] Compile fix
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1 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
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1 Years Ago
[D11] XB1 Feature stats
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1 Years Ago
[D11] Fix for achievement #17
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1 Years Ago
[D11] Achievement area reduced.
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1 Years Ago
EAC SDK update, third attempt
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1 Years Ago
~ TOD_Rays and TOD_Scattering are client only components
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1 Years Ago
[D11] [UI] adjusted the wording of the controller map option name
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1 Years Ago
[d11][Audio] Added reverb to pre-existing ui audio for parity with new fx.
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1 Years Ago
[D11] [UI] updated the control scheme for the map
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1 Years Ago
[D11] Fix for dying via environmental causes not showing the death screen && missing define fix
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1 Years Ago
~ Subtracting 33207, 33208, 33210
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1 Years Ago
Fixed shadows not always highest quality in edit-mode
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1 Years Ago
[D11] ShotsUntilMax now working for weapon recoil, and first set of changes to recoil values for all weapons
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1 Years Ago
~ Test for Alistair
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1 Years Ago
1 Years Ago
[D11][UI] Added RCP for editing all parts of a sell order
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1 Years Ago
[D11] Achievements #29, #30 and #33
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1 Years Ago
[D11] Server side support for achievements #29 and #30
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1 Years Ago
Fix for incorrect placement of collision on building block skins Fix for incorrect destruction of non-skin objects when destroying building block skins
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1 Years Ago
Remove unnecessary D11InstanceRenderer on building block skins
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1 Years Ago
merge from main
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1 Years Ago
[D11] [UI] Server Info popup changed to reflect updated design.
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1 Years Ago
merge from main
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1 Years Ago
merge from main
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1 Years Ago
[D11] Achievement #22
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1 Years Ago
[D11] [tutorial] Tutorial map update
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1 Years Ago
cherry picking 33210
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1 Years Ago
▇▊▇▆
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1 Years Ago
cherry picking 33207 / 33208
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1 Years Ago
▇▄▍▌
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1 Years Ago
▌▋▆
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1 Years Ago
▆█▉█
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1 Years Ago
Fixed some issues related to graphics.waves
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1 Years Ago
merge from main
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1 Years Ago
don't fire at targets unless aimed for atleast a quarter second
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1 Years Ago
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
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1 Years Ago
Second pass ocean client/gpu-side optimization
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1 Years Ago
First pass ocean client/gpu-side optimization
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1 Years Ago
1 Years Ago
Progress
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1 Years Ago
1 Years Ago
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
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1 Years Ago
1 Years Ago
Backup.
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1 Years Ago
Added Distance Flare LOD component Modified FX/Additive billboard shader for smooth fade-in/out
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1 Years Ago
Player cull/visibility fallback set to always visible for now
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1 Years Ago
Fixed water dynamics client gpu path not disabled on q=0
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1 Years Ago
Fix for crashy native gfx jobs on PS4
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1 Years Ago
latest sfx
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1 Years Ago
adds construction rotation sfx
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1 Years Ago
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
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1 Years Ago
[D11] Rocket Factory Reduced Col
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1 Years Ago
Merge from instancing branch
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1 Years Ago
Update version to 2018.3.8f1
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1 Years Ago
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
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1 Years Ago
[D11] Fix for COL mesh missing.
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1 Years Ago
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
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1 Years Ago
Upped version on FP's 4K server saves
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