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129,142 Commits over 4,140 Days - 1.30cph!

8 Months Ago
Greybox scene update
8 Months Ago
Base player armour prefab (cine)
8 Months Ago
More dir changes
8 Months Ago
Dir changes, added armour materials
8 Months Ago
Knight armour merges
8 Months Ago
Merge from protobuf_osx_fix
8 Months Ago
Merge from fix_vending_multiplier_widget
8 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
8 Months Ago
Added generate.command so you can just double click rather than running terminal
8 Months Ago
Fixed protobufs not generating on OSX
8 Months Ago
Timeline updates + backups
8 Months Ago
Unsaved
8 Months Ago
Move materials script
8 Months Ago
Both wooden shields now use wooden impact pfx
8 Months Ago
Fixed "ent kill" commands affecting shields
8 Months Ago
Scene backups
8 Months Ago
Horse code cleanup Fixed handbrake not working properly
8 Months Ago
Fixed item store lumberjack prototype pickaxe name
8 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
8 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
8 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
8 Months Ago
merge from indirect instancing
8 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
8 Months Ago
vending_stats_fixes_2 -> main
8 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
8 Months Ago
Codegen
8 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
8 Months Ago
Update codegen exe (merged pooling -> optional field changes)
8 Months Ago
Further work on handling reload state with arrow persistence
8 Months Ago
Fixed battering ram using the wrong head health values
8 Months Ago
battering ram anim upodates
8 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
8 Months Ago
Fixed Single Reload Finish -> idle transfer
8 Months Ago
Fixed deploy -> idle time
8 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
8 Months Ago
merge from primitive
8 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
8 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
8 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
8 Months Ago
Merge from /indirect_instancing
8 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
8 Months Ago
converted f1 grenade to use specgloss
8 Months Ago
added ao map
8 Months Ago
Battering ram scoop damage renderer
8 Months Ago
Reduced blurring when using TAA
8 Months Ago
Merge from black_bg_fix
8 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
8 Months Ago
Merge from main
8 Months Ago
Added jungle ruins stone floor textures
8 Months Ago
Update protobuf codegen exe