reporust_rebootcancel

145,405 Commits over 4,444 Days - 1.36cph!

9 Months Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
9 Months Ago
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9 Months Ago
cleanup
9 Months Ago
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9 Months Ago
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9 Months Ago
Regenerate ConVars and force bounds to be always huge (experiment)
9 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
9 Months Ago
initial lighting pass on sec tower, supply barge, food barge
9 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
9 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
9 Months Ago
9 Months Ago
9 Months Ago
More merge repairs
9 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
9 Months Ago
merge from deployable_cannon
9 Months Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
9 Months Ago
character offset animation update for cannon
9 Months Ago
reduce wheel turn speed
9 Months Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
9 Months Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
9 Months Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
9 Months Ago
merge from deployable_cannon
9 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
9 Months Ago
adding LODs for barrel and base cannon prefabs
9 Months Ago
Cannon anim export update
9 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
9 Months Ago
removed log
9 Months Ago
Merge from parent
9 Months Ago
lighting pass on floating walkways docks
9 Months Ago
merge from naval_update
9 Months Ago
manifest network++
9 Months Ago
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9 Months Ago
meta_shift -> main
9 Months Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
9 Months Ago
merge from charity_plushies
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
mat tweaks
9 Months Ago
shaders in bundle
9 Months Ago
hook into construction guides, configurable backface blend, neutral material
9 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
9 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
9 Months Ago
Sync mounted player references to clients
9 Months Ago
Mannequin visibility
9 Months Ago
Swap mannequin models
9 Months Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
9 Months Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
9 Months Ago
Backup 2
9 Months Ago
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.