reporust_rebootcancel

128,806 Commits over 4,140 Days - 1.30cph!

9 Months Ago
Merge from dofexposer
9 Months Ago
More prefab backups
9 Months Ago
Fixed DofExposer not finding the post volume when added at run time
9 Months Ago
merge from main
9 Months Ago
More prefab changes
9 Months Ago
Fixed some skin ID issues
9 Months Ago
Merge from main/hazmat plushy
9 Months Ago
Can now test items in the store that haven't been uploaded yet
9 Months Ago
Prop prefab backup
9 Months Ago
Parent merge
9 Months Ago
Fixed bad DofExposer merge
9 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
9 Months Ago
Parent merge
9 Months Ago
Backup of gesture pack and wolf2 stills
9 Months Ago
Backups
9 Months Ago
Backups/unsaved
9 Months Ago
Merge from main
9 Months Ago
Fix RPS dialog staying on if player is disconnected mid game
9 Months Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
9 Months Ago
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9 Months Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
9 Months Ago
merge from main
9 Months Ago
exported catapult anims, set up clips, renamed rigged file
9 Months Ago
Remove debug logging
9 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
9 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
9 Months Ago
merge from main -> copypaste
9 Months Ago
merge from main
9 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
9 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
9 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
9 Months Ago
Have wolves look at the player head instead of the player's crotch
9 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
9 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
9 Months Ago
Minor screenshake tweak.
9 Months Ago
Muzzle fix.
9 Months Ago
Various grenade launcher improvements.
9 Months Ago
Fix viewmodel errors Rebuild manifest
9 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
9 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
9 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
9 Months Ago
renaming - added underscore and renamed .viewmodel as missed
9 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
9 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
9 Months Ago
Nicer layout
9 Months Ago
setting up 4shot crossbow viewmodel
9 Months Ago
Setup crossbow world model - Setup colliders and alignment
9 Months Ago
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9 Months Ago
Used prefab instead
9 Months Ago
Changed world model to be blockout