reporust_rebootcancel

128,126 Commits over 4,109 Days - 1.30cph!

10 Months Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
10 Months Ago
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10 Months Ago
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10 Months Ago
Potential fix for wolves jagged jumps
10 Months Ago
Merge from blowpipe
10 Months Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
10 Months Ago
Refactor modifier application so I can use it elsewhere.
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
merge from fix_crafting_queue_wrong_item
10 Months Ago
merge from planter_night_rainfall_fix
10 Months Ago
merge from launchsite_flow_fix
10 Months Ago
merge from dpv_fixes
10 Months Ago
merge to main surrendering_duck
10 Months Ago
merge from frontier_hatchet_bc_fixes
10 Months Ago
merge from hempcolor
10 Months Ago
Merge from main
10 Months Ago
Merge from thirdperson_orbit_cam
10 Months Ago
Merge from main
10 Months Ago
WIP
10 Months Ago
Fixed some duplicate arms
10 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
10 Months Ago
Backups
10 Months Ago
Merge from main
10 Months Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
10 Months Ago
Male head B rig V3
10 Months Ago
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10 Months Ago
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10 Months Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix animals walking through crates and barrels
10 Months Ago
Fix wooden covers not carving navmesh
10 Months Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
10 Months Ago
setting up metal shield viewmodel
10 Months Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
10 Months Ago
Activated towing on all siege weapons
10 Months Ago
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10 Months Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
10 Months Ago
Auto dismount player at the end of sampling (just use distance for now)
10 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
10 Months Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
10 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
10 Months Ago
Merge: from main Tests: none
10 Months Ago
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10 Months Ago
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10 Months Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
10 Months Ago
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10 Months Ago
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10 Months Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code