reporust_rebootcancel

128,099 Commits over 4,109 Days - 1.30cph!

10 Months Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
10 Months Ago
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10 Months Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
10 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
10 Months Ago
Added Catapult Explosive Ammo Blockout Model
10 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
10 Months Ago
cars ticking tow attachment properly and handling detaching
10 Months Ago
adjusting layering and position of towing anchors and triggers
10 Months Ago
Reduced AO on catapult trims
10 Months Ago
Show vending machine names in the F1 UGC panel
10 Months Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
10 Months Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
10 Months Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
10 Months Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Merge from radtown_monument_fixes
10 Months Ago
Backups
10 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
10 Months Ago
Added ballista seat, prefabs setup
10 Months Ago
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10 Months Ago
▇▆▆▊ ▋▇▆█ ▆▆▆▅▄▄▋▍▌▍▊▅▇▅▌▄▉▌▅█() ▌▋ ▄▇▍ ▇▋▉▋▉▊▄ ▆▊▌ ▌▇▋▊▊▉▆▋ ▉▉█▋▅█ ▆▅
10 Months Ago
▋▄▉█▆█▌ ▍▄▌▉▇▇▉▄ ▇█▇▉▌▆▌▊() ▊█ ▅▆'▌ ▉▍▊ ▄▉▆█▉▍: ▍▉██▇▆▋▌▍▇▊█▅▊▄▌▅▉▍() ▇▍▍▅ ▆▍▇▅▅▉▋ ▄▅▉█▉▌▅▇ ▌▉ ▍▌▉▌▊▇█ ▇▉▅ ▇▋▉▆▄▍█▆ ▉▄
10 Months Ago
▋█▅▄▇▋▍▍ ▌▅▄▋ ▍▉▊▄▉▅▉ ▄▍ ▇▇▍▆▍ ▉▊▄ ▇▍▉▋ ▆▋█▆▉▅▇▍ ▌▅█▋ ▅▊▊ ▆▌█▅█▋▅▇ ▄▆ ▋█▅▇▌▉▅ ▉▄ ▋▋▆▌▄▍▆▄ ▅▆ ▌ ▆▅▆▍▇▅ ▍▋ ▅▍▅ ▇▇ ▄▋▊▅ ▊▍▊ ▇▆▅▍▌▄▄▇ ▆▅▊▍▅▆ ▍▊▆ ▆▍▋▉██▄▊ █▌ - ▋▆▆▅█▆▉▉ ▄▍ ▆▄▆▅▉▉ ▍▆▅▆▅▄▅█() ▌▊ ▆▄▌▋▄▇█ ▅▇▅ ▍▄▆▊▉▋▍▊ ▍▅ ▊▉▄▍▉▋█ ▅▋ ▊▅▌▆ ▋ ▄▉▊▆▍▍▊▄ ▌█▉▌▄ █▊▇▄██▊ ▍ ▊▄▌▅ ▆▌▆█▊▍▅▌ █▊ ▄▄
10 Months Ago
viewmodel updates
10 Months Ago
Reduce wolf flee speed
10 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
10 Months Ago
Ballista prefab setup, code baseline
10 Months Ago
▅▍▊ ▍▅▇▊█▆ ▆█▌▉▍▅▍█▄ ▇▄▇▅█▆▋▊▆ ▉▊▇▄▆▋▅▍▆▅ ▅▇█▄█▆ ▍▅▋▍ ▉▋▆▌▍▋▋▅
10 Months Ago
Gesture test
10 Months Ago
Same treatment for VM weapon flashlight
10 Months Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
10 Months Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
10 Months Ago
Compile fix
10 Months Ago
Partial modifier and RPC build
10 Months Ago
- Scene updates - Prefab properties populated - Manifest
10 Months Ago
Merge fixes
10 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
10 Months Ago
radtown_spline_fixes -> main
10 Months Ago
patrolheli_orbitstrafe_fix -> main
10 Months Ago
radioactive_water_convars -> main
10 Months Ago
buoy_spawn_fix -> main
10 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
10 Months Ago
BCE setup
10 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
10 Months Ago
removed dependency on BaseEntity from AttachTo
10 Months Ago
-Ballista Begin
10 Months Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
10 Months Ago
Polish to catapult art. Added decal renderer to catapult prefab.
10 Months Ago
HCR viewmodel anim updates