reporust_rebootcancel

138,709 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Display "crafting quality" stat for consumables in description
11 Months Ago
supply barge signs added
11 Months Ago
Implemented a way for the client to countdown a time so server isn't sending network updates to update vitals every 1s - use {timeleft:***} in RightText to use TimeSpan.ToString() formatting - test_custom_vitals commands accepts more parameters: {amount} {seconds} {formatting}
11 Months Ago
Adding boatBuilding station rig
11 Months Ago
Update: reimplementation of UI dynamic bundle Only bundles 2 prefabs - Store and Inventory. This removed the need for editor-users to worry about what should be in which bundle. Doesn't work yet - inventory is borked, scrolling in store as well, and not unloading as much as I expected. Going to try to tweak it to see if it's usable. Tests: built standalone and took snapshots
11 Months Ago
merge from detailed_inventory_error_messages -> main
11 Months Ago
Codegen
11 Months Ago
Fix the merge + existing implementation, add changes not included in cherrypick - move vitals logic inside CommunityEntity instead of creating a new entity specifically for vitals
11 Months Ago
Implement code review feedback
11 Months Ago
Cherrypick hackweek custom_vitals branch
11 Months Ago
merge from fix_max_hp_tea -> main
11 Months Ago
Fix client showing 100 HP when using max hp tea
11 Months Ago
merge from analytics_puzzle_reset -> main
11 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
11 Months Ago
merge ghostship_npcs to naval_update
11 Months Ago
MountedWeaponSeat is now a generic style of seat that can be used with any attached turret Create ServersideMountedWeapon, borrowing a lot of code from the attack helicopter turret Setup interfaces to facilitate the generic seat Add Check.IsValidWeapon to check if an Item is a valid weapon
11 Months Ago
Setup enemy spawners for all ghost ship variants
11 Months Ago
Merge from main
11 Months Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
11 Months Ago
Merging /main to /main/fpbuild
11 Months Ago
Added new livestock mesh and textures. created new material for newest livestock.
11 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
11 Months Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
11 Months Ago
Mounted weapon seat and mounted weapon owner system
11 Months Ago
String liights / added fill lights and tweaked string_light_300_a
11 Months Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
11 Months Ago
Setup navigation for all ghostship variants
11 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
11 Months Ago
Setup new cannon models
11 Months Ago
merge from analytics_puzzle_reset -> main
11 Months Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
11 Months Ago
exported/setup small engine anims with updated rig
11 Months Ago
merge from garagedoor_optims
11 Months Ago
Match LOD settings with skinned mesh
11 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
11 Months Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
11 Months Ago
Closed and open garage door meshes impl
11 Months Ago
prison barge, environment volumes polish
11 Months Ago
food barge, environment volumes polish
11 Months Ago
Merge from vram_monitoring
11 Months Ago
Merge from main
11 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
11 Months Ago
medical barge, environment volumes polish
11 Months Ago
supplies barge, simplified environment volumes down to 3
11 Months Ago
Manifest
11 Months Ago
Code gen
11 Months Ago
Very initial setup for small engine deployable
11 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
11 Months Ago
Revert change to EditorSettings
11 Months Ago
Adding extra joints to small engine rig