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98,552 Commits over 3,683 Days - 1.11cph!

1 Year Ago
Updated furnace slots & ui formatting
1 Year Ago
Added alternative overlay mode.
1 Year Ago
Added sll
1 Year Ago
backup
1 Year Ago
Powerplant / refined environment volumes
1 Year Ago
Merge from main
1 Year Ago
Remove team system
1 Year Ago
Added some support lights and wires to harbors
1 Year Ago
Colors and tweaks to get it closer to the target look
1 Year Ago
vm molotov - 1st pass anim & animator setup with new functionality
1 Year Ago
Airfield / replaced heaters with ones that have heat sources
1 Year Ago
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1 Year Ago
Added new pet specific idle state. Back away in idle state too.
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Refactor the back away code so that it can be used in multiple states
1 Year Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
1 Year Ago
Only allow teleport or back off if target is owner.
1 Year Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
1 Year Ago
Added max control distance, load default AI state when out of it.
1 Year Ago
Set pet command max distances
1 Year Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
1 Year Ago
merge from main
1 Year Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
1 Year Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
1 Year Ago
Unsaved
1 Year Ago
Fixed a broken radio station, added new stations
1 Year Ago
Minor fix
1 Year Ago
Don't have rear headlights on when train is not moving (Petur request)
1 Year Ago
Raised front and rear collision triggers on the locomotive
1 Year Ago
Enabled 3p head look when mounted on horses, helis, boats and sleds
1 Year Ago
Merge in the new coaling tower animation changes
1 Year Ago
Set up the new fuel wagon animation layer
1 Year Ago
Merge from content_reporting
1 Year Ago
Merge Trainyard Update to the new anims branch
1 Year Ago
Don't do clipping checks in locomotive cockpit
1 Year Ago
Only play train engine off sound if engine was on (or starting up)
1 Year Ago
Disable TargetEntity field in feedback (for now)
1 Year Ago
Removed floating headlight mesh
1 Year Ago
Merge from main
1 Year Ago
Merge from interaction_sounds
1 Year Ago
Fixed rotations on static desk prefabs
1 Year Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
1 Year Ago
Cherry pick changes from misc_fixes_july22
1 Year Ago
Merge from main
1 Year Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
1 Year Ago
Fixed the train engine sound sometimes staying on after the engine turns off
1 Year Ago
Workcart mount/dismount sounds added to locomotive driver
1 Year Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
1 Year Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)