reporust_rebootcancel

138,705 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Stop the turret from flipping the equipped weapon
11 Months Ago
updates to apple visuals and mat settings on model
11 Months Ago
merge from boat_stability
11 Months Ago
compile fix
11 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
11 Months Ago
merge from retrotc_lod_distancefix
11 Months Ago
merge from marker_teleport_reset_fix
11 Months Ago
mereg from boat_stability
11 Months Ago
merge from bed_icon_fix
11 Months Ago
use the same buoyancy sleeping behaviour as tugboat
11 Months Ago
merge from meta_shift
11 Months Ago
merge from mesh-guide-shader-improvements
11 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
11 Months Ago
merge from main
11 Months Ago
merge from deployguidecolourtweaks
11 Months Ago
client guards
11 Months Ago
tweaked neutral guide colours to be more orange
11 Months Ago
reduce anti-beaching accel
11 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
11 Months Ago
blunderbus 3p aim attack anim clip edited
11 Months Ago
tweaking light int and radius, killing shadows
11 Months Ago
Eoka anim updates
11 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
11 Months Ago
merge from deployguidecolourtweaks
11 Months Ago
checking in floating city 2
11 Months Ago
initial lighting pass on security prison barge
11 Months Ago
Merge: from main
11 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
11 Months Ago
Forgot to hook LOD3 up in prerfab whoops
11 Months Ago
LOD3s for casino elevator
11 Months Ago
Rebase on /main (save 271)
11 Months Ago
Move auth code to PlayerBoat.Auth partial
11 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
11 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
11 Months Ago
deploy guide asset colour and emissive tweaks
11 Months Ago
11 Months Ago
entity, hold type and animation updates for a selection of tool updates
11 Months Ago
initial lighting pass on medical barge
11 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
11 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
11 Months Ago
watertreatment plant single pickup BP fix
11 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
11 Months Ago
moved dome puzzle box blocking door
11 Months Ago
improvements to sail performance
11 Months Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
11 Months Ago
initial lighting pass on farm barge
11 Months Ago
retro toolcupboard crate and tool lod distance tweaks
11 Months Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
11 Months Ago
cleanup
11 Months Ago
Regenerate ConVars and force bounds to be always huge (experiment)