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124,511 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
1 Year Ago
MeshLod divesite d and f
1 Year Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
1 Year Ago
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1 Year Ago
Merge from fix_minicopter_altitude_sinking -> main
1 Year Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
1 Year Ago
fix ocean light color override not working on directional light when playing in editor
1 Year Ago
Jutting cliffs improvements / slightly increased density of jutting cliffs
1 Year Ago
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
1 Year Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
1 Year Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
1 Year Ago
Merge from fix_reserved_slot_kick -> main
1 Year Ago
Fix missing parenthesis causing reserved slot flag to be ignored
1 Year Ago
Merge from main -> fix_reserved_slot_kick
1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
Fixed broken coastal rock prefab links
1 Year Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
1 Year Ago
network++ save++
1 Year Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
1 Year Ago
network++ save++
1 Year Ago
merge from HighCaliberRevolver
1 Year Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
1 Year Ago
Shield Texture pass and material changes
1 Year Ago
Remove spam
1 Year Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
1 Year Ago
Increase scatter spread
1 Year Ago
Dart prefab rotation fixes
1 Year Ago
close profiler sample region properly on early exit
1 Year Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
1 Year Ago
Updating EAC setup / launcher
1 Year Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
1 Year Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
1 Year Ago
Improved PlaceCliffsUniform randomization
1 Year Ago
Fixed river / ocean transition terrain issues
1 Year Ago
Final'ish - pending IK fix script.
1 Year Ago
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1 Year Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
1 Year Ago
Reduce wood pile density by 40%
1 Year Ago
3rd person motion fixes, part 14
1 Year Ago
Reduce reload time
1 Year Ago
Merge: from main Tests: default editor build
1 Year Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
1 Year Ago
Clean: removing obsolete methods from Pool Tests: built all modes in editor
1 Year Ago
Cancel any active gesture immediately on death
1 Year Ago
shield prefab and adjusted metal value of texture
1 Year Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
1 Year Ago
Merge: from main Tests: editor build
1 Year Ago
Manifest
1 Year Ago
Merge: from itemcontainer_pooling Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
1 Year Ago
Scatter dart initial/placeholder setup