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138,837 Commits over 4,352 Days - 1.33cph!

12 Months Ago
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12 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
12 Months Ago
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12 Months Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
12 Months Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
12 Months Ago
Updating coconut armour view model arms fbx
12 Months Ago
3p vine swing anim first pass exported
12 Months Ago
3p throwing and waiting to catch boomerang animations
12 Months Ago
Added cool emissive mat variant Tweaked textures
12 Months Ago
More wip, smoother movement
12 Months Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
12 Months Ago
Roof and triangle roof LOS tweaks
12 Months Ago
Triangle floor and triangle foundation tweaks
12 Months Ago
Fixed transparency issues on the vine viewmodel
12 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
12 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
12 Months Ago
S2P jungle ruins - to refresh latest collider changes
12 Months Ago
Updating skinning for coconut armour
12 Months Ago
Some tweak and fixes Added new los pos to all building blocks
12 Months Ago
Rehooked up missing col mesh from ruin piece
12 Months Ago
merge from workshop_qol
12 Months Ago
Try and return to the player rather than the starting spawn location
12 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
12 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
12 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
12 Months Ago
jungle_update -> boomerang
12 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
12 Months Ago
More wip
12 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
12 Months Ago
wip movement before repositioning
12 Months Ago
jungle_ruins b/c S2P
12 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
12 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
12 Months Ago
Merge from env_volume_performance_testing
12 Months Ago
enabled r/w on jungle earth pit collision mesh
12 Months Ago
Corrected a code comment
12 Months Ago
merge from main
12 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
12 Months Ago
Merge from main
12 Months Ago
merge from jungle_update
12 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
12 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
12 Months Ago
slight edit to tiger ledge attack anim
12 Months Ago
Possible fix for AnimationFlagHandler NRE
12 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
12 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
12 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick