reporust_rebootcancel

129,706 Commits over 4,140 Days - 1.31cph!

41 Days Ago
merge from new_menu/skin_viewer_merge2
41 Days Ago
Cleaned SkinViewer scene
41 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
41 Days Ago
Fix research table snapping issues
41 Days Ago
Add padding when trying to snap to twig walls
41 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
41 Days Ago
merge from new_menu
41 Days Ago
Removed some assets I don't need for the merge
41 Days Ago
crash at monument distance 800 -> 1200
41 Days Ago
Cleanup
41 Days Ago
main -> new_menu
41 Days Ago
Fixes and polish
41 Days Ago
Revert level manager - ready for merge
41 Days Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
41 Days Ago
merge from new_menu
41 Days Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
41 Days Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
41 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
41 Days Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
41 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
41 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
41 Days Ago
Update icon manifest
41 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
41 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
41 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
41 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
41 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
41 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
41 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
41 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
41 Days Ago
Explicitly pull compute shaders into content.bundle
41 Days Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
41 Days Ago
Skin viewer parallax when moving the mouse around
41 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
41 Days Ago
Fix running in editor with use bundles off
41 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
41 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
41 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
41 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
41 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
41 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
41 Days Ago
improve code quality and unsubscribe from events
41 Days Ago
fix mesh particle placement and LODS
41 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
41 Days Ago
Merge from main
41 Days Ago
fix mesh width for clients
41 Days Ago
Fix preview window not redrawing every frame
41 Days Ago
Update icon renderer manifest
41 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
41 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab