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129,706 Commits over 4,140 Days - 1.31cph!

41 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
41 Days Ago
Re-implemented the skin viewer in item store modal
41 Days Ago
Deleted some stuff I won't need
42 Days Ago
merge from Twitchdropsrender
42 Days Ago
Update iconrenderer_improvements/batch
42 Days Ago
merge from main -> iconrenderer_improvements
42 Days Ago
merge from main
42 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
42 Days Ago
rpg viewmodel animation update setup in unity
42 Days Ago
Moved some files in the right folders
42 Days Ago
Cleaned up store limited modal, tags are working
42 Days Ago
Menu Prefab
42 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
42 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
42 Days Ago
cleanup profile region
42 Days Ago
merge from fogmethod1
42 Days Ago
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42 Days Ago
merge from fogmethod1
42 Days Ago
Underground config.
42 Days Ago
Add support for a subheader
42 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
42 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
42 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
42 Days Ago
Cart button nre fix
42 Days Ago
Fix SteamId copying button on streamer mode
42 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
42 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
42 Days Ago
Updated test save with a couple of larger built boats, including cannons.
42 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
42 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
42 Days Ago
Revert 125318, try it again later
42 Days Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
42 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
42 Days Ago
Missed a loading indicator
42 Days Ago
Settings page styling
42 Days Ago
removed shadow lod script from male mummywraps underwear prefabs
42 Days Ago
Very placeholder initial cannon firing
42 Days Ago
Added parameter to Tooltips for standardized popup time-delay options
42 Days Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
42 Days Ago
moved most of HitTest generation to a transform job
42 Days Ago
Compass 3rd person anim updates
42 Days Ago
hide clear button
42 Days Ago
Settings, sidebar and flex search
42 Days Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
42 Days Ago
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42 Days Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
42 Days Ago
Reimplemented server favouriting