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129,007 Commits over 4,232 Days - 1.27cph!

36 Days Ago
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36 Days Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
36 Days Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
36 Days Ago
merge from main
36 Days Ago
drone camera view can look further down (60->80)
36 Days Ago
Bunch of loading fixes
36 Days Ago
Fixed portal width extending over the terrain margins
36 Days Ago
require drones to be marked hostile for sentry and SAM targetting
36 Days Ago
building plans prop anims edited
36 Days Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
36 Days Ago
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36 Days Ago
merge from supply_drop_fragment_fix
36 Days Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
36 Days Ago
rock variant updates
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
36 Days Ago
Manifest update, cleanup
36 Days Ago
Clean: remove hacky testing code changes Tests: editor compiles
36 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
36 Days Ago
merge from naval_update/island_scenes
36 Days Ago
Renamed deep sea tutorial island
36 Days Ago
New 50 cal bounds
36 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
36 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
36 Days Ago
Fix bone name collisions with my crappy year old tool
36 Days Ago
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36 Days Ago
Merge from naval_missions
36 Days Ago
Reapply monument changes
36 Days Ago
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36 Days Ago
tarp fixes and added new variations
36 Days Ago
Further pivot point and spawn point refinements
36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
Tropical island1 setup
36 Days Ago
Merge from /main/vm chainsaw update
36 Days Ago
Improvised walkway LOD/COL/Prefab progress
36 Days Ago
Random materials
36 Days Ago
Make an actual item for the 50cal turret rather than using an m249
36 Days Ago
merge tropical1_prefab to deep_sea
36 Days Ago
Setup s2p for tropical1, bake the prefab
36 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
36 Days Ago
Bake terrain mesh with LODs for tropical_1
37 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
37 Days Ago
Disabled map in the deep sea