reporust_rebootcancel

129,720 Commits over 4,140 Days - 1.31cph!

41 Days Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
41 Days Ago
Fixed store NREs when Steam is down
41 Days Ago
Merge from main
41 Days Ago
Fixed store nre
41 Days Ago
Start on additional auto-screenshots for workshop submissions
41 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
41 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
41 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
41 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
41 Days Ago
Scientist RHIB update
41 Days Ago
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41 Days Ago
Re-enable scrappy damage fx, disabled when waterlogged
41 Days Ago
Update: BaseRaidBench - output avg projectiles per frame Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average) Tests: ran the scene
41 Days Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
41 Days Ago
Update: BaseRaidBench - support skins for spawned bases Tests: ran the scene in editor
41 Days Ago
Polished the panning settings
41 Days Ago
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41 Days Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
41 Days Ago
Skin viewer pan controls
41 Days Ago
Prewarm the server browser, so when you access it it's already filled with servers
41 Days Ago
merge from fogmethod1
41 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
41 Days Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
41 Days Ago
Bugfix: BaseRaidBenchmark - walls now appear on spawned bases - Export the model bitmask for building blocks - Updated the base json Tests: ran the scene
41 Days Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
41 Days Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
41 Days Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
41 Days Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
41 Days Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
41 Days Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
41 Days Ago
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41 Days Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
41 Days Ago
Skin viewer zoom controls Blur is full screen
41 Days Ago
Make all buffer memory blocks have a Swap() function
41 Days Ago
Make new no buiid zone shader more transparent.
41 Days Ago
merge from tugboat_toot
41 Days Ago
merge from main
41 Days Ago
merge from static_entities_hostile_fix
41 Days Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
41 Days Ago
Fixed current level being SkinViewer instead of menu
41 Days Ago
Fixed window opening
41 Days Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
41 Days Ago
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41 Days Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
41 Days Ago
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41 Days Ago
clear benchmark timers after recording results, stops accumulating time between runs
41 Days Ago
cherrypicking: fix_triangle_floor_stability 125292 Update legacy wood store steam item 125454
41 Days Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
41 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks