reporust_rebootcancel

133,009 Commits over 4,293 Days - 1.29cph!

7 Days Ago
main -> autoturret_improvements
7 Days Ago
Some deep sea cleanup and pool leak fixes
7 Days Ago
Merge from naval_update
7 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
7 Days Ago
Fix player models continuing to play animations in demos when paused.
7 Days Ago
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Map marker edit UI now appears above fog of war
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from main
7 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
7 Days Ago
Merge from main
7 Days Ago
Inventory null check in Mailbox
7 Days Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
7 Days Ago
Only calculate position and scale once in ImpostorBatching
7 Days Ago
rebase on main
7 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
7 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
7 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
7 Days Ago
Merge from main
8 Days Ago
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Fixed a server only serialized field
10 Days Ago
merge from slots_optimize
10 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
10 Days Ago
merge from main
11 Days Ago
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16 Days Ago
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16 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
18 Days Ago
merge from save280 - Staging wipe
19 Days Ago
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Merging main with build_cache_redirect branch
21 Days Ago
network++ save++ persistance++
23 Days Ago
metal box texture adjustments
24 Days Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
24 Days Ago
metal box wip
24 Days Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
24 Days Ago
Tweaked detail panel label styling
24 Days Ago
Fixed run test from json ignoring test parameters