reporust_rebootcancel

96,994 Commits over 3,653 Days - 1.11cph!

7 Days Ago
Initial checkin of speedtreeintegration2 branch
7 Days Ago
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7 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
7 Days Ago
Enabled snapping on simple light and connected speaker
7 Days Ago
Industrial conveyor can now be placed upside down again
7 Days Ago
Fixed sprinkler guide mesh scale
7 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
7 Days Ago
Fixed counter snapping pivot issues
7 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
7 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
7 Days Ago
Fix compile error from namespace
7 Days Ago
merge from effects_pooling_warmup
7 Days Ago
merge from sprinkler_drain_fix
7 Days Ago
merge from cabooselights_fix
7 Days Ago
merge from reduce_server_tags/compact
8 Days Ago
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8 Days Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
8 Days Ago
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8 Days Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
8 Days Ago
set up vm minigun to use viewmodel renderer
8 Days Ago
set up vm paddle to use viewmodel renderer
8 Days Ago
Weapon rack setup for new size
8 Days Ago
Zones positions now properly follow parent
8 Days Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
8 Days Ago
fixed scale issue on military flamethrower.worldmodel
8 Days Ago
Update reduce_server_tags/compact
8 Days Ago
Merge from main -> reduce_server_tags
8 Days Ago
Increase performance when updating zone scores
8 Days Ago
Fixed problem causing zones to spawned when they shouldn't be
8 Days Ago
Merged main into io_entity_snapping/fixes/2
8 Days Ago
merge from fluid_push_perf_improvement
8 Days Ago
merge from electricity_powerfixes/2/counter
8 Days Ago
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8 Days Ago
merge from chicken_costume_block_prompt_fix
8 Days Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
8 Days Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
8 Days Ago
Unsaved deletes
8 Days Ago
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Recorder presets dir
8 Days Ago
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8 Days Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
8 Days Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
8 Days Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
8 Days Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
8 Days Ago
Apply to chicken corpses as well
8 Days Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
8 Days Ago
wip tests