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135,021 Commits over 4,324 Days - 1.30cph!

4 Days Ago
Added artist pack store page
4 Days Ago
Silly dance anim update
4 Days Ago
Gesture animation updates
4 Days Ago
fix camera not resetting in painting menu
4 Days Ago
Fix rear turret using the wrong forward direction when shooting
4 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
4 Days Ago
wood shutters - assigned correct physics mat
4 Days Ago
easel - assigned correct physics mat
4 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
4 Days Ago
placeholder signage and decal atlas + material
4 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
4 Days Ago
Merge from main
4 Days Ago
Fix pool leak from generating missions protobuf data
4 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
4 Days Ago
correct artist pack icon
4 Days Ago
M16A2 blockout
4 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
4 Days Ago
Boat damage fix
4 Days Ago
Merge from naval_update
4 Days Ago
Tweaked deep sea timer color, easier to read
4 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
4 Days Ago
apartment large and medium greybox
4 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
4 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
4 Days Ago
merge from artist_pack_dlc
4 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
4 Days Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
4 Days Ago
LNY horse armor setup
4 Days Ago
Small beaufort reflection tweaks for deep sea.
4 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
4 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
4 Days Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
4 Days Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
4 Days Ago
easel crafting pass
4 Days Ago
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4 Days Ago
Updated scale and proportions of rental shop kiosk F (blockout)
4 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
4 Days Ago
merge form artist_pack_dlc
4 Days Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
4 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
4 Days Ago
Update paintball ammo UI sounds and fix description localization key
4 Days Ago
paintball gun craft pass
4 Days Ago
paintball ammo craft pass
4 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
4 Days Ago
applied more concistency on collisions for roof bottom line conditionals
4 Days Ago
merge from main
4 Days Ago
merge from rugs_monument_fix
4 Days Ago
Fixed pool leak in GunTrap::FireBullet
4 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
4 Days Ago
HorseMask fixes