reporust_rebootcancel

141,423 Commits over 4,383 Days - 1.34cph!

4 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
4 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
4 Days Ago
network++
4 Days Ago
Setup engineering bench filler/item visuals
4 Days Ago
Crypt building skin store page baseline
5 Days Ago
Add sell order skin support to the marketplace terminals in outpost
5 Days Ago
charm position tweaks
5 Days Ago
Fix all the compile errors
5 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
TMP compile fix
5 Days Ago
merge from unity_6.3.11/new_inputsystem
5 Days Ago
Compile fix
5 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
5 Days Ago
More menu items stuff
5 Days Ago
Menu items cleanup
5 Days Ago
update textures for prototype upgrade
5 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
5 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
5 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
5 Days Ago
Stripped out TMP sprites
5 Days Ago
▇ ▆▋▋▊▊▋ ▌▌▊ ▄▍▄▍▍▋▌▊▆▆ ▉▌ ▍▄▍█
5 Days Ago
Stripped out TMP style sheet
5 Days Ago
▇ ▊▇▇ ▋▍▌▌ ▉▍▉▇▊▌▉▉▍▇▅█▆▇ ▉▇▋▅▋▋▌▌▅▋ ▋▇▋▄ ▍▄▋▊█▆▆▉▆▇ ▅▄ ▍█▊▄▊ ▊▇▍▅▍▉▉ ▅▅▄▋▌▋▊▆▅▉ ▉▍▊▉▄▄▅▄▅▇ ▍▋ ▋▇▅▄▄▄▄▋▍ ▍█▅▉
5 Days Ago
▋ ▇▊▅ ▆▄█ ▇█▉▋▊▍▇▌▌▉▋▅▅▅▅ █▄▊ ▉▌▅▉▄▋█ ▇▇▇▍▄▇▉▄▊ ▍▊█ ▊▉▌▄▌▇▉▊▍█▅▊▍▉ █▋▅▇▋█▌▇▆▉▄▌▋▆▅▄█
5 Days Ago
Industrial Storage - WIP textures
5 Days Ago
merge from unity_6.3.11/new_inputsystem
5 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
5 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
5 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
5 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
5 Days Ago
exported edited 3p crouch movement anims
5 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
5 Days Ago
wb3 setup
5 Days Ago
restore wb2 placement mesh ref
5 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
5 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
5 Days Ago
BDU texture updates
5 Days Ago
▌ ▆▍▊ ▋▊▄ ▋▌▌ ▇▆▉█▅▋▋▋▉▍▇ ▍▌▊▉▄▌▅▋▅▍▍▌▌▄▄▊▄▍ ▅▉▅▊▄▊▄▋▊ ▌▉▅▅▋▅▍▌▇▆▄▋▌▍ ▄▋▌ ▇▇▊█▅▄▋▋ ██▆▆▋▄
5 Days Ago
Hook up t2 filler/upgrade item links
5 Days Ago
Patched TMP shaders to work with soft mask
5 Days Ago
forgot to commit empty filler prefabs
5 Days Ago
▊ █▋▇▄█ ▇▋▄▊ ▍▉▇▇
5 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
5 Days Ago
Restored scroll speeds
5 Days Ago
Use absolute path when downloading world
5 Days Ago
added empty states for tier 3 like tier 1 & 2
5 Days Ago
Apartment penthouse brick walls - WIP and material exploration
5 Days Ago
apartment lights collision added
5 Days Ago
apartment lights lods update
5 Days Ago
▌ ▄▆▅▇▇ ▊▆▆▄ ▌▌▄▉█▊▍▋▄▌▉▌▇▇▉▉▋▅▍▆▆