reporust_rebootcancel

126,863 Commits over 4,109 Days - 1.29cph!

5 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
5 Days Ago
Merge from viewmodel_workshop_fix
5 Days Ago
Fixed guitar rendering twice in workshop skin uploader
5 Days Ago
Merge from main
5 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
5 Days Ago
Adjust shadow fade transition
5 Days Ago
Foliage assets bake
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
5 Days Ago
Merge from censorship_cubes_alt_look
5 Days Ago
Merge from lighthouse_ladder_climb_fix
5 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
5 Days Ago
Remove optimized loading from the experimental options menu
5 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
5 Days Ago
merge from new_menu
5 Days Ago
Skin viewer framing tweaks, added discord trophy
5 Days Ago
Merge from fix_paste_stability -> main
5 Days Ago
Fix typo
5 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
5 Days Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
5 Days Ago
merge from qol_print_queues -> main
5 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
5 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
5 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
5 Days Ago
Item modal new design Fixes
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
merge from qol_autosave_convars -> main
5 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
5 Days Ago
Add back the premium modal Hook it into the premium tags as usual
5 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
5 Days Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
5 Days Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
5 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
5 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
5 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
5 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
5 Days Ago
Merge from main
5 Days Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
5 Days Ago
Fixed store NREs when Steam is down
5 Days Ago
Merge from main
5 Days Ago
Fixed store nre
5 Days Ago
Start on additional auto-screenshots for workshop submissions
5 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup