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110,875 Commits over 3,897 Days - 1.19cph!

9 Days Ago
testing setup for fitting marching cubes to mesh
9 Days Ago
Various fixes about the colour buffer not being resized or copied correctly
9 Days Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
9 Days Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
9 Days Ago
Rename Entity profiler back to OnKilled()
9 Days Ago
merge from main -> fix_telephone_grid
9 Days Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
9 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
9 Days Ago
Have scientist try to guess your current location based on where they saw you last
9 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
9 Days Ago
backup ruins_e
9 Days Ago
Update ballista icon Changed siege weapon items selection panel
9 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
9 Days Ago
Added a fallback blit in cases where TAA is invalid
9 Days Ago
Added the RustTAA shader to the Always Included shaders list
9 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
9 Days Ago
Manifest
9 Days Ago
Fixed catapult fire interaction available when looking at the wheels
9 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
9 Days Ago
merge from indirect_instancing
9 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
9 Days Ago
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9 Days Ago
Merge from defaults
9 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
9 Days Ago
Merging new TAA implementation to main
9 Days Ago
9 Days Ago
merge from xmas2024
9 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
9 Days Ago
merge from primitive
9 Days Ago
Minor horse code cleanup
9 Days Ago
Fixed ballista client loading issue
9 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
9 Days Ago
Experiment with dark pie menu colors
9 Days Ago
Dir changes + backups
9 Days Ago
Fixed ballista choppy 3rd person reloading
9 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
9 Days Ago
Merge from primitive
9 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
9 Days Ago
Fixed jittery movement when noclipping
9 Days Ago
Codegen
9 Days Ago
Setup rotation through animation curve
10 Days Ago
Merge from primitive
10 Days Ago
Swap over to using Quaternions instead
10 Days Ago
Sculpt backups
10 Days Ago
Xmas menu background video
10 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
10 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
10 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
10 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.