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128,091 Commits over 4,201 Days - 1.27cph!

4 Days Ago
Fix hit particles not rendering
4 Days Ago
Disable MarkAttackerHostile on two more entities
4 Days Ago
Fix MountedWeaponSeat NRE
4 Days Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
4 Days Ago
naval_update -> pt_boat_2
4 Days Ago
scientist_boats_gameplay_2 _> naval_update
4 Days Ago
pick up fuel when picking up boat engine
4 Days Ago
Fix fingers not working on reload animations
4 Days Ago
More PlayerBoat prefab cleanup
4 Days Ago
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
4 Days Ago
Merge the two separate layers/loops into one for GetDeployedEntities
4 Days Ago
Fixed broken towel lods and floating props in casino
4 Days Ago
Deep sea icon for the map and death screen toggle button
4 Days Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
4 Days Ago
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4 Days Ago
Removed the collision on the deep sea portal buoys
4 Days Ago
merge from boat_mountable_fixes
4 Days Ago
set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
4 Days Ago
check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition - already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
4 Days Ago
single 50cal animation update
4 Days Ago
Fixed error with towel LOD materials
4 Days Ago
merge from deep_sea
4 Days Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
4 Days Ago
Remove unintended building volume from PlayerBoat
4 Days Ago
All heads LODs Heads combined into 1 object per LOD
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
4 Days Ago
Mark small ramp colliders as r/w
4 Days Ago
S2P on FC3 to incorporate new HLOD changes
4 Days Ago
RRP: Fixed shadow bias calculations for point and spot lights
4 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
4 Days Ago
Restored cargoship global network behaviour to MainIsland
4 Days Ago
Merge: from main
4 Days Ago
merge from naval_update
4 Days Ago
Merge: from spectating_disconnect_nre_fix - Bugfix for server NRE when spectating player disconnects Tests: 2p on Craggy, disconnected while spectating - no more NRE
4 Days Ago
Bugfix: stop spectating when disconnecting This cleans up cached spectators on spectated player's end, which avoids server NREs and leaks Tests: 2p on craggy, started spectating then disconnected - no NRE
4 Days Ago
Merge from main
4 Days Ago
Merge from refactor_boatchecks
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Fixed shadow bias issues within the Rust Render Pipeline
4 Days Ago
Merge: from main - brings bugfix for player not seeing items on cargo ship(and other global networked entities) - new analytics mode (switched off) Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
4 Days Ago
Refactor not playerboat checks
4 Days Ago
merge from deep_sea
4 Days Ago
merge from deep_sea/hackable_crate
4 Days Ago
4 Days Ago
missing file
4 Days Ago
moving some cargoship/tugboat special behaviour cases in deployabled and HitInfo to be driven by an interface tag rather than direct type check - deployables parent directly to the vehicle instead of sub-entities - special handling in some HitInfo data generation
4 Days Ago
merge from deep_sea
4 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
4 Days Ago
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating