reporust_rebootcancel

137,370 Commits over 4,352 Days - 1.32cph!

5 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
5 Days Ago
setting up salvaged axe refresh prefabs
5 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
5 Days Ago
Construction NRE fix
5 Days Ago
merge from parent boxes_dlc
5 Days Ago
Idle to walk and walk to idle imports
5 Days Ago
exported horse walk to idle and idle to walk anims
5 Days Ago
exported refreshed salvaged axe rig/anims
5 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
5 Days Ago
rebase on main
5 Days Ago
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5 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
5 Days Ago
Fix scientist weapons floating at world origin on server
5 Days Ago
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Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
5 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
5 Days Ago
merge from boxes_dlc
5 Days Ago
Fixed paint mask normal map settings
5 Days Ago
Gesture anim updates
5 Days Ago
cannon anim update and IK adjustments
5 Days Ago
merge from main
5 Days Ago
Merge from island_cliff_water_fix
5 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
5 Days Ago
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5 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
5 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
6 Days Ago
Atmosphere & triggers.
6 Days Ago
Final lighting sans atmos volume & culler.
6 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
6 Days Ago
These static candles shouldn't be shadowcasting like that.
6 Days Ago
Lighting prefab.
7 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
7 Days Ago
Lighthouse lighting prefab V2 (not applied)
7 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
7 Days Ago
merge from deepsea_fixes
7 Days Ago
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7 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
7 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
7 Days Ago
Apartment complex b progress
7 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
7 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
7 Days Ago
no more LINQ, added TimeWarnings
7 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
7 Days Ago
Buildfix: type missmatch Tests: editor compiles