reporust_rebootcancel

130,638 Commits over 4,232 Days - 1.29cph!

4 Days Ago
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4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
Merge of PT collision fix
4 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
4 Days Ago
Test list including all the space station test cases
4 Days Ago
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Updating large sail rig with fixed vertex painted mesh
4 Days Ago
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4 Days Ago
PT Colliison fix
4 Days Ago
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4 Days Ago
merge from boat_building
4 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
4 Days Ago
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updated textures
4 Days Ago
merge from server_part_caching2
4 Days Ago
removed wind effect from single vert on sails hand crank
4 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
merge from space_station_building_skin
4 Days Ago
Space station building skin added to upgrade_radius commands
4 Days Ago
Merge from parent
4 Days Ago
merge from birthday2025
4 Days Ago
merge from spinnerfixes
4 Days Ago
merge from fix_extra_autoswitching_log
4 Days Ago
merge from applygenes_command
4 Days Ago
merge from vending_mapmarker_close
4 Days Ago
merge from spawn_all_deployables_shelter_fix
4 Days Ago
Merge from foliage_displacement_fix
4 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
4 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
4 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
4 Days Ago
Check for valid material before submitting a draw call
4 Days Ago
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Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
4 Days Ago
LCD display & FX.
4 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
4 Days Ago
Fix fuel check not working
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Power off the sails and engines on a boat when editing
4 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
4 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
4 Days Ago
Don't show cannon health bar if mounted
4 Days Ago
Cannon set condition from health on pickup
4 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
4 Days Ago
ghost ship ambient sounds and reverb zones
4 Days Ago
Recursion fix (woops)
4 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around