reporust_rebootcancel

142,622 Commits over 4,413 Days - 1.35cph!

6 Days Ago
Manifest for new entities
6 Days Ago
Create entity versions of the storage inside large apartments
6 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
6 Days Ago
main -> game_room_dlc
6 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
6 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
6 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
6 Days Ago
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6 Days Ago
Merge from main/bowless_crossbow
6 Days Ago
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6 Days Ago
code support for tertiary charm prefab setup
6 Days Ago
Add the apartment furnace to the large apartment
6 Days Ago
Turn the wood stove in the large apartment into a furnace
6 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
6 Days Ago
merge from misc_vendingui_fixes
6 Days Ago
merge from mortar_prototype
6 Days Ago
merge from deployable_snapping_fix_3
6 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
6 Days Ago
merge from empty_country_list_fix
6 Days Ago
merge from defaultsortingorder_update
6 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
6 Days Ago
Merge from /indirect_instancing
6 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
6 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
6 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
6 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
6 Days Ago
More lighting
6 Days Ago
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6 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
6 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
6 Days Ago
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6 Days Ago
Codegen
6 Days Ago
Mortar animations on the v4 rig
6 Days Ago
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6 Days Ago
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6 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
6 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
6 Days Ago
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6 Days Ago
Subtracting 150318
6 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
6 Days Ago
Subtracting 150367
6 Days Ago
Subtracting 150376
6 Days Ago
Subtracting 150380
6 Days Ago
Subtracting 150385
6 Days Ago
Subtracting 150388
6 Days Ago
blowpipe charm position tweak
6 Days Ago
Merge from terrain_lowering_nms_large_cave
6 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
6 Days Ago
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6 Days Ago
merge from main