reporust_rebootcancel

134,753 Commits over 4,324 Days - 1.30cph!

6 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
6 Days Ago
merge from artist_pack_dlc
6 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
6 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
6 Days Ago
merge from LNY26
6 Days Ago
updated LNY26 sitem ids
6 Days Ago
FIx some oil barrels dropping below the island docks
6 Days Ago
merge from main
6 Days Ago
fix large ornate frame easel socket again
6 Days Ago
Improve scientists undergeared player evaluation
6 Days Ago
Removed IO hover text for signage, which has no IO connections
6 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
6 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
6 Days Ago
naval_update -> naval_update/boat_steering_creaks
6 Days Ago
naval_update -> naval_update/boat_steering_creaks
6 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
6 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
6 Days Ago
shutter frame network range fix
6 Days Ago
Fix incorrect guide mesh for boat walls
6 Days Ago
Fixing more broken files
6 Days Ago
Merge from main
6 Days Ago
Adding rigged salvaged hammer viewmodel mesh
6 Days Ago
Attempt to unbork the naval merge subtraction
6 Days Ago
DPV anim updates to fix root issues
6 Days Ago
merge from naval_update
6 Days Ago
Fix for BBS loading
6 Days Ago
Merge from PT_Artfix
6 Days Ago
Fix for radar rotation and corrected broken paint tint.
6 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
6 Days Ago
Merge from naval_update
6 Days Ago
disabled "lockable" on frames
6 Days Ago
Fix client compile error
6 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
6 Days Ago
Subtract 141960 fix_npc_flanking
6 Days Ago
Merge from main
6 Days Ago
Merge from artist_pack_dlc
6 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
6 Days Ago
Updating skinning for egg suit
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from client_parenting_callback_fix
6 Days Ago
outbreak scientist npc player v4 rig anims exported
6 Days Ago
Merge from bbs_player_limit
6 Days Ago
scientist_boats_gameplay_pass_4 -> main
6 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
6 Days Ago
snowmobile, zipline and paddling anim updates
6 Days Ago
Swap PTBoat loot door to a regular dry box
6 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
6 Days Ago
hideifaiming_nre_fix -> main
6 Days Ago
work in progress on block prefabs - bespoke collisions
6 Days Ago
head_animation_debug_command -> main