reporust_rebootcancel

113,901 Commits over 3,959 Days - 1.20cph!

4 Days Ago
Bugfix: use the right allocator for a waterlevels batch - This revealed that we have an Application.isPlaying check that prevented this from being detected via unit tests Tests: ran unit tests (but they're useless in this case), ran all demos that use the new code(yet to submit) - no more exceptions
4 Days Ago
Merge from .../fix_texture_streaming
4 Days Ago
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.
4 Days Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
4 Days Ago
Beehive now stings you if you take honeycomb
4 Days Ago
exported tiger vm kill and run hit additive anims
4 Days Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
4 Days Ago
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4 Days Ago
Actually assign the hit anim...
4 Days Ago
Setup snake hit state and triggers. Added client hurt rpc.
4 Days Ago
Scene updates with debug controller player
4 Days Ago
Updated customspineoffsets for ak and sar
4 Days Ago
Update: able to get WaterFactors for players as a batch operation - internally splits players into sequential queries(vehicles, parenting) and a batch query Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit). Tests: just editor compilation, I need to adapt rest of code to work with it.
4 Days Ago
Setup extra anim state between alert and idle. Animitor tweaks.
4 Days Ago
Update: BufferList - new utility methods - Resize - to explicitly control internal capacity - ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer Need both as I'm using it further in batched player processing operations Tests: none, trivial changes.
4 Days Ago
cookingv2 -> bees
4 Days Ago
Fixed incorrect purchase history calculation
4 Days Ago
Merge from main
4 Days Ago
exported more snake anims
4 Days Ago
updated ak entity hold info offset
4 Days Ago
Compile fixes
4 Days Ago
Auto refresh item lists when convar changes
4 Days Ago
Added environment volume support for objects rendered via the forward base pass
4 Days Ago
merge from primitive
4 Days Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
5 Days Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
5 Days Ago
updated ak47 entity hold info offset
5 Days Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
5 Days Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
5 Days Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
5 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
5 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
5 Days Ago
cherrypicking shield_repair_fix
5 Days Ago
merge from main - RC
5 Days Ago
Fix shields not being usable again if they are fully broken and then repaired
5 Days Ago
Fix capitalization
5 Days Ago
Fixed "removed" section of changelog using bold font
5 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
5 Days Ago
Merge from main attempt 2
5 Days Ago
merge from primitive
5 Days Ago
merge from primitive
5 Days Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
5 Days Ago
5 Days Ago
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5 Days Ago
Fixed incorrect label on shield info panel (dmg protection)
5 Days Ago
Fixed typo on catapult ammo item desc, removed extra spaces
5 Days Ago
Fixed propane bomb and firebomb both missing their item information panel
5 Days Ago
Fixed ballista reload animation still playing locally after dismounting
5 Days Ago
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