reporust_rebootcancel

134,493 Commits over 4,293 Days - 1.31cph!

2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
2 Days Ago
Remove turret from Invoke Handler
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
Set rear turret pitch clamp 30 -> 10
2 Days Ago
Ensure front turret min walk distance is set to -2
2 Days Ago
mountable_bypass_extended -> main
2 Days Ago
Merge from main
2 Days Ago
Squash compiler warnings on server profiler test
2 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
2 Days Ago
Rollout position per frame bypass to cannons and tugboats
2 Days Ago
Fix edge length calculation, alignment actually fixed
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
Merge from space_station_skin_fixes_jan26
2 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
2 Days Ago
merge from revert_roof_stability_fix -> main
2 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
2 Days Ago
More progress
3 Days Ago
Fix Party Balloons breaking when deploy&editing boats
3 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
3 Days Ago
ghostship loot pass
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
Update frame IO subent source items
3 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
3 Days Ago
More work
3 Days Ago
Syncvar fix for shutterframes
3 Days Ago
Make GetActiveItem() work on both client and server
3 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
3 Days Ago
added updated paintball icon
3 Days Ago
Reduced timer for LOS easel checks, added max distance
3 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
3 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
3 Days Ago
edited boogie board anims and set up correctly
3 Days Ago
set up rubber ring anims correctly
3 Days Ago
More stuff
3 Days Ago
Codegen
3 Days Ago
Update manifest (mortar related stuff only)
3 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
3 Days Ago
Initial work
3 Days Ago
polishing the ghost ship ambience creaks audio files
3 Days Ago
Add LOS check to sign painting when on an easel, WIP still
3 Days Ago
merge from main -> artist_pack_dlc
3 Days Ago
Merge from naval_update
3 Days Ago
Support autosave/autoload in objects with inherited syncvars
3 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity