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141,044 Commits over 4,383 Days - 1.34cph!

Yesterday
Cleanup
Yesterday
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
2 Days Ago
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2 Days Ago
Minor lens flare tweaks.
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Update manifest
2 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
2 Days Ago
Codegen
2 Days Ago
Merge from main
2 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
2 Days Ago
Reapply the increased building blocked + added safezone from the merge
2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
Fix potential NRE when starting debug camera
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Take scrap from the apartment every 30m for rent payment
2 Days Ago
Remove TC prefab from medium apartment
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
2 Days Ago
removed duplicate asmdef refs
2 Days Ago
Added baked textures for the LODBakerTestPrefab
2 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
2 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
2 Days Ago
Apartment bed prefabs and lods
2 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
2 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
2 Days Ago
Potential fix for ResetPath error spam
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
edited 3p sprint update anim
2 Days Ago
Update second gingerbread npc, should fix nre
2 Days Ago
Skinning update for wooden armour jacket
2 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Move viewmodel clear config file
2 Days Ago
merged main -> rust_relay_server
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
2 Days Ago
Fix the weird input font
2 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
2 Days Ago
Fixed passed/failed filter text width
2 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
2 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
2 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest