reporust_rebootcancel

105,536 Commits over 3,806 Days - 1.16cph!

4 Days Ago
merge from clearinventory_improvements
4 Days Ago
merge from terrain_collision_interact_fix
4 Days Ago
merge from skin-bundles-2024-09
4 Days Ago
merge from WorldModels
4 Days Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
4 Days Ago
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4 Days Ago
Fixed more armoured passenger module collider holes
4 Days Ago
Update the inner lake topology of craggy island so it renders water
4 Days Ago
Parent merge
4 Days Ago
Parent merge
4 Days Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
4 Days Ago
Merge from spraycan_shippingcontainer_qol
4 Days Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
4 Days Ago
Raised waterlogged point on motorbike and sidecar bike significantly
4 Days Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
4 Days Ago
Merge from main
4 Days Ago
Merge from nametags_random_colour
4 Days Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
4 Days Ago
Merge from main
4 Days Ago
NRE fix, increased inside checks distance
4 Days Ago
Merge from world_update_2
4 Days Ago
Merge from main
4 Days Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
4 Days Ago
high caliber revolver sounds
4 Days Ago
Merge from main
4 Days Ago
Poster backup
4 Days Ago
merge from world_update_2
4 Days Ago
further progress on river to ocean blending
4 Days Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
4 Days Ago
merge from main
4 Days Ago
Backup
5 Days Ago
better default locker specular
5 Days Ago
Progress
5 Days Ago
Base flame
5 Days Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
5 Days Ago
Added Z rotation to PlaceCliffsUniform
5 Days Ago
Working files.
5 Days Ago
More proxy test settings
5 Days Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
5 Days Ago
Arched rock formation
5 Days Ago
Setup corpse and loot
5 Days Ago
Unique rock formation progress Recreated the god rock and anvil rock
5 Days Ago
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5 Days Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
5 Days Ago
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5 Days Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
5 Days Ago
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5 Days Ago
Merge from wip/testrun3
5 Days Ago
All remaining item setup