reporust_rebootcancel

139,636 Commits over 4,383 Days - 1.33cph!

2 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
2 Days Ago
vehicles folder ok
2 Days Ago
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Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
2 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
2 Days Ago
industrial shelves - created shelf material colour variations.
2 Days Ago
industrial shelves - moved textures to its own folder.
2 Days Ago
Automated test suite
2 Days Ago
Merge from visual_config
2 Days Ago
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Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
2 Days Ago
testlist export
2 Days Ago
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basic test that boat can be pasted and is floating in water
2 Days Ago
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2 Days Ago
poker bandana setup
2 Days Ago
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Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Days Ago
Add placeholder placement transforms to Workbench1
2 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Days Ago
Merge from main
2 Days Ago
2 Days Ago
Started adding support for cached spot light shadows
2 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
2 Days Ago
Oven Textures and LOD0
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
2 Days Ago
merge from main
2 Days Ago
Merge from test
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
merge from new_console-ui
2 Days Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
2 Days Ago
Fixed console never creating new bucket entries based on time
2 Days Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
2 Days Ago
Fixed info not being copyable in the player info panel
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
3 Days Ago
Merge from paint_pool_fix2
3 Days Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
3 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
3 Days Ago
Merge from travelling_vendor_nre_fix
3 Days Ago
Null checking local player list in TravellingVendor
3 Days Ago
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
3 Days Ago
Added Unity iteration profiler package to project (embedded)
3 Days Ago
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe