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130,168 Commits over 4,232 Days - 1.28cph!

2 Days Ago
More pivot cleanup
2 Days Ago
Fix another screwed up pivot on the front turret
2 Days Ago
merge from main
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Kayak and DPV can be deployed in deep sea
2 Days Ago
Nest hat reposed
2 Days Ago
Corals
2 Days Ago
Fix slightly off player pivot on front turret
2 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
2 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
2 Days Ago
Bunny hat repose
2 Days Ago
merge from health_info_popup_qol -> main
2 Days Ago
Sapcesuit repose/lods
2 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
2 Days Ago
Adding gibs for explosives component box
2 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
2 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
2 Days Ago
Allow tugboat in deep sea
2 Days Ago
Simple sight update, Icon, textures, prefab and materials.
2 Days Ago
merge from naval_update
2 Days Ago
Make sure to clear the deep sea billboard list after killing them
2 Days Ago
Merge from parent
2 Days Ago
Fixed typo on boat building privilege
2 Days Ago
Quick refactor/cleanup
2 Days Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
2 Days Ago
space station building skin models and gibs files
2 Days Ago
Merge from parent
2 Days Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
2 Days Ago
Remove some dead code
2 Days Ago
added ambience list and defenirion for PTBoat Stings
2 Days Ago
Bunny ears repose re-commit
2 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
2 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
2 Days Ago
subtract 137213
2 Days Ago
Paintball Gun - update model and bake with fixes
2 Days Ago
Minor fix on heavy scientist hand
2 Days Ago
added creak audio stings to the PTBoat ambience
2 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
2 Days Ago
Bunny Ears repose
2 Days Ago
Disabled wind on tarp_static_blue material
2 Days Ago
Nomad Suit repose/lods
2 Days Ago
Tiger mask repose
2 Days Ago
DragonMask repose
2 Days Ago
added an icon to boat ladder
2 Days Ago
Oxmask repose
2 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
2 Days Ago
Merge from largevehicle_groundwatch
2 Days Ago
Merge from parent
3 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
3 Days Ago
Remove leftover debug message from ElectricWindmill