reporust_rebootcancel

137,497 Commits over 4,352 Days - 1.32cph!

6 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
6 Days Ago
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6 Days Ago
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6 Days Ago
- Command list - Command button setup - Flex scroll setup
6 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
6 Days Ago
Moved undo button, added short undo history
6 Days Ago
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6 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
6 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
6 Days Ago
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6 Days Ago
Rustige Egg H - Updated icon
6 Days Ago
avoid NRE when enabling indirect instancing
6 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
6 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
6 Days Ago
Tweaked UGC filtering panel toggle hitboxes
6 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
6 Days Ago
Tweaked item tab button hitboxes
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Furnace workshop effects controls
6 Days Ago
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6 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
6 Days Ago
Updated storage box store page description
6 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
6 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
6 Days Ago
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6 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
6 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
6 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
6 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
6 Days Ago
Prepare work on moving navmesh
6 Days Ago
Fix odd history inputs + odd history loading
6 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
6 Days Ago
more folder cleanup
6 Days Ago
tidied up charms folde a little, added new sequential steam ids
6 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
6 Days Ago
Apartment lights - updated textures
6 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
6 Days Ago
add packet ref, tweaked array pool size
6 Days Ago
merge from new_console-ui/copypaste
6 Days Ago
Last fixes and tweaks
6 Days Ago
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6 Days Ago
updated apartment light textures
6 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
6 Days Ago
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6 Days Ago
missing glass from kiosk F + set dressing
6 Days Ago
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6 Days Ago
Update rust native lib for all platforms to contains the new recast code
6 Days Ago
Merge from main
6 Days Ago
List and grid view mode toggle Sorting buttons Polish