reporust_rebootcancel

141,385 Commits over 4,383 Days - 1.34cph!

Yesterday
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
Yesterday
T2 bench prevent building setup
Yesterday
renamed mortar materials to match new naming conventions
Yesterday
T1 bench prevent building setup
Yesterday
Ignore the full filler, just use the individuals.
Yesterday
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
Yesterday
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
Yesterday
merge from main
Yesterday
Fixing dracual cape vertex being skinned to eye lids
Yesterday
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Yesterday
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
Yesterday
Merge from workbench_upgrades
Yesterday
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Yesterday
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
Yesterday
merge from main auto-resolve VendingMachine.cs and proto
2 Days Ago
Merge from parent
2 Days Ago
Mortar animation polish and clip updates
2 Days Ago
updated crypt building skin icon
2 Days Ago
Merge from main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
Adding low fences LOD0's Updated playground fences
2 Days Ago
Merge from heightmap_bake_fix
2 Days Ago
Merge from main
2 Days Ago
adjusted surplus upgrde position
2 Days Ago
Revert TerrainHeightMap from bad merge
2 Days Ago
merge from main
2 Days Ago
mannifest
2 Days Ago
update from main
2 Days Ago
Merge from main
2 Days Ago
merge from main, will rebuild mainifest
2 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
2 Days Ago
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vendingmachine_ui_refresh -> main
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
Add condiiton and slot support to fake inventory
2 Days Ago
Support skins on collapsed shop view
2 Days Ago
Check skin ID before allowing a purchase
2 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
2 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
2 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
3 Days Ago
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3 Days Ago
Fixed remaining light fixture issues.