reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

3 Days Ago
naval_update -> naval_update/boat_steering_creaks
3 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
3 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
3 Days Ago
shutter frame network range fix
3 Days Ago
Fix incorrect guide mesh for boat walls
3 Days Ago
Fixing more broken files
3 Days Ago
Merge from main
3 Days Ago
Adding rigged salvaged hammer viewmodel mesh
3 Days Ago
Attempt to unbork the naval merge subtraction
3 Days Ago
DPV anim updates to fix root issues
3 Days Ago
merge from naval_update
3 Days Ago
Fix for BBS loading
3 Days Ago
Merge from PT_Artfix
3 Days Ago
Fix for radar rotation and corrected broken paint tint.
3 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
3 Days Ago
Merge from naval_update
3 Days Ago
disabled "lockable" on frames
3 Days Ago
Fix client compile error
3 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
3 Days Ago
Subtract 141960 fix_npc_flanking
3 Days Ago
Merge from main
3 Days Ago
Merge from artist_pack_dlc
3 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
3 Days Ago
Updating skinning for egg suit
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from client_parenting_callback_fix
3 Days Ago
outbreak scientist npc player v4 rig anims exported
3 Days Ago
Merge from bbs_player_limit
3 Days Ago
scientist_boats_gameplay_pass_4 -> main
3 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
3 Days Ago
snowmobile, zipline and paddling anim updates
3 Days Ago
Swap PTBoat loot door to a regular dry box
3 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
3 Days Ago
hideifaiming_nre_fix -> main
3 Days Ago
work in progress on block prefabs - bespoke collisions
3 Days Ago
head_animation_debug_command -> main
3 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
3 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
3 Days Ago
merge from main
3 Days Ago
Add a command to debug cannon/ptboat head animations not working
3 Days Ago
Adding player skin component to overalls
3 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
3 Days Ago
Fixed paintball overalls clipping camera when doing gestures
3 Days Ago
Updating paintball overall prefab with new arm mesh
3 Days Ago
Adding arm mesh back to paintball overalls
3 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
3 Days Ago
Hide scientists healthbar
3 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
3 Days Ago
Paintball overalls colour lookup tweaks
3 Days Ago
work in progress on block prefabs backup