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134,047 Commits over 4,293 Days - 1.30cph!

2 Days Ago
Add cannon reload animations to the shared content bundle.
2 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Days Ago
artist canvas names to put size at the end
2 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Days Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
2 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
2 Days Ago
merge from manifestwarnings_fixes
2 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
2 Days Ago
fix paintable reactive target collider issue
2 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
2 Days Ago
named paintable material on reactive target
2 Days Ago
Assigned missing audio mixer to some prefabs
2 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
2 Days Ago
add tint from vcolor mode to FXVille Blood World Lighting
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
2 Days Ago
fix large lightup frame not having interact menu with hammer
2 Days Ago
Ornate frame character limit, fix large frame text behind mesh
2 Days Ago
Switched wanted posters canvas texts to 3D texts
2 Days Ago
removed shadow proxy's capsule colllider on oil rig leg
2 Days Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
2 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
2 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
2 Days Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
2 Days Ago
paintable reactive target health and protection fix, now matches existing reactive target
2 Days Ago
Paintball FX files Work scene backup
2 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
2 Days Ago
armor box lods and gibs
2 Days Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
2 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
2 Days Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
2 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
2 Days Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
2 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
2 Days Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
2 Days Ago
Reserialize_Prefabs_2 -> main
2 Days Ago
p26 - DONE
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p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17