reporust_rebootcancel

139,444 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
2 Days Ago
Fixed grenade anim override not using throw animations
2 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
2 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
3 Days Ago
Don't show parachute canopy on legs renderers
3 Days Ago
▇ ▍▉▉ █▄▇▄▍ ▋▆▊▆▉▌▊▊ ▊▉▆▍▉▅▅▇ █▊▊ ▅▅▆█▉▋▅ ▄▍█▇█▌▄▊▇▌▉
3 Days Ago
▆▇▅▅ ▉▇█▄ ▋▄▌▄▌▉ ██▌ ███▊▅ ▌█▅▅▍▇▉ ▉█▍▋▋█▍▆▅▍ ▇▇█ ▉▅ ▌▋▌ ▅▊▊▅▄▄█▆ ▅█▋▍▇▇▄ ▉▆ ▉▍▆▅ ▅▉▅▋█ ▅▅▆ ▉▋▉█ ▇▌▋▌▇█▌ ▇█▆ ▉█▅▉▍▆▍▇▉▍ █▋▍▅▉█▉ ▍▇▄▉▋▅▉▄ ▉▇▊ ▌▅▄ ▍▊▌▍▊▉ ▌▅▌▆▆▅▊▍
3 Days Ago
▅ ▅▇▆▋▌ ▊▄▆▉ ▌▍▄█▊▍▅▍▇▍▅▅▅▄▋▉█▍█ ▆
3 Days Ago
▊ ▌▊▄▆▍ ▆▉▄▅▅ ▅█▍▍▇▋ ▇▇▉▄▌▄▊ ▊▍▊▇ ▅█▊▉▋ ▉▊▋▅▋▅▉█▄▊▉▅▇▅▄ ▅▄ ▉▌██▆▋ ▌▄ █▇ ▇▍▇▊▉▉▇ ▌▆▆▅▄ ▆▌▄▍▆ ██▇▋▉▅▅ ▍▌ ▅▇▇▌▍ ▄▇▋▅▉▋▄
3 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
3 Days Ago
prefabs/Deployable ok
3 Days Ago
kiosk placement changes and kiosk b fixes
3 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
3 Days Ago
Split off interiors of rentable shop D and F
3 Days Ago
Bowless Crossbow - texture update
3 Days Ago
protection update from feedback
3 Days Ago
actual fix fire damage, ty aron
3 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
3 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
3 Days Ago
merge from waterwheel_deployable
3 Days Ago
Small Backpack clearance update
3 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
3 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
3 Days Ago
Updated Ik targets for computer station
3 Days Ago
edited crossbow bowless viewmodel prefab
3 Days Ago
Merge from main
3 Days Ago
Updated Krieg Backpack holster values
3 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
3 Days Ago
Wetsuit female model update
3 Days Ago
prefabs/clothes ok
3 Days Ago
hooked up workshop prefab
3 Days Ago
restored clouds to skybox in workshop scene
3 Days Ago
█ ▄▍▉▍▋ ▄██▆ ▇▍▆▌▅▉▄▌▌▊▌▊▌▋▇▆▆▌▆ ▍
3 Days Ago
▍ ▋▆▇█▌▉▍▆▍ ▊▆▉ ▇█▍▊▆▌▆ ▋▇▋█▆▉▇▆ ▍▅▇▅▊▅ █▇ ▉▆▋▆▆▌▆ ▇▅ ▍█▅▋ ▋▅ ▄█▆▅▉▍▋▄▌▉▇▍▅ ▉▉▉▇▌ ▅▇▇▉▉▍▌▅▇▆▇▅▅ █▆▄▇▊█▄▍▇ ▋▅ ▌▋▍▌ ▄▋▊▇ ▄▇▊▇▋█▌▆▆ ▇▊▉▊▋▇▍▋▄
3 Days Ago
resize gibs
3 Days Ago
Fixed clipping, normals and LODs on leather gloves
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
3 Days Ago
prefabs/ammo ok prefabs/building ok
3 Days Ago
Updated Electric Furnace Skinnable Asset
3 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
3 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
3 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
3 Days Ago
3 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
3 Days Ago
vehicles folder ok
3 Days Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
3 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons