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138,489 Commits over 4,505 Days - 1.28cph!

8 Days Ago
merge from storepage_aug26
8 Days Ago
Bar game branding power of two
8 Days Ago
Bar games store page media
8 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
8 Days Ago
merge from storepage_aug26 (stone sculpture page done)
8 Days Ago
Video fix
8 Days Ago
Updating uzi rig with new model and adding world model rig
8 Days Ago
Gave sculptures bullet penetration again, but on the right branch
8 Days Ago
merge from main
8 Days Ago
Stone sculpture media video
8 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
8 Days Ago
bar games pack square images, still waiting on thumbnail
8 Days Ago
Merge from main
8 Days Ago
Merge from terrain_hole_mask_res_fix
8 Days Ago
Fix terrain hole mask with resolution scaling changes
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
Fix splash-2 sound definition error S2P Dome
8 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
8 Days Ago
Merge from pooltable_dismount_kill_fix
8 Days Ago
Added some instructions to pool
8 Days Ago
FInal new darts ui fixes
8 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
8 Days Ago
Update default nexus endpoint
8 Days Ago
add dolly preview window in the dolly editor
8 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
8 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
8 Days Ago
Can connect wires to the new powerline IO even without building privilege
8 Days Ago
Add vertical scrolling to the timeline
8 Days Ago
set up events to hide flare when thrown in 3p
8 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
8 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
8 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
8 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
8 Days Ago
merge from main
8 Days Ago
merge from fix_reload_anim
8 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
8 Days Ago
merge from sculpt_admingui_fix
8 Days Ago
Merge: from main
8 Days Ago
Basic spline setup for new stations
8 Days Ago
Apply roll when switching from dolly view to editor
8 Days Ago
Fix dof not showing up hi-res screenshots.
8 Days Ago
Fix sandbox clone NRE
8 Days Ago
merge from unixtimestamp_boundary_fix
8 Days Ago
update from main
8 Days Ago
Fix clan leaderboard never refreshing after it loads once
8 Days Ago
Fix reload animations not working on remote players
8 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
8 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
8 Days Ago
fixed snapping in 3p hatchet aiming anim
8 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab