reporust_rebootcancel

130,371 Commits over 4,232 Days - 1.28cph!

3 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
3 Days Ago
merge from fix_cui_update_texture -> main
3 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
3 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
3 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
3 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
3 Days Ago
Remove a fog of war log
3 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
3 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
3 Days Ago
Don't reconcile with present states
3 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
3 Days Ago
merge from deep_sea -> deep_sea/island_scenes
3 Days Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
3 Days Ago
Lumberjack hazmat repose/lods
3 Days Ago
Send right first server snapshot time
3 Days Ago
Only show crosshair when not using sights (front turret)
3 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
3 Days Ago
merge from boat_building
3 Days Ago
Merge from parent
3 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
3 Days Ago
Add text to both sides of balloons
3 Days Ago
Merge from parent
3 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
3 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
3 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
3 Days Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
3 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
3 Days Ago
Extra protection to on cl_attack and on cl_reload
3 Days Ago
Paintball Gun - texture update
3 Days Ago
Reposed barrel and crate wearables
3 Days Ago
naval_update -> pt_boat_turrets
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
3 Days Ago
merge from naval_update
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Ensure front turret is playing the front turret animation
3 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Change tip wording.
3 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
3 Days Ago
Fixed debug portal renderer being visible with the convar off
3 Days Ago
Small engine skinning fix
3 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
3 Days Ago
Only try and ram occasionally
3 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
3 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
3 Days Ago
Set default EditFinishUseInterval to 1 second.
3 Days Ago
Frog boots repose
3 Days Ago
Only fill fuel to 50
3 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water