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140,348 Commits over 4,383 Days - 1.33cph!

3 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
3 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
3 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
3 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
3 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
3 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
3 Days Ago
3 Days Ago
Light dye sets
3 Days Ago
Part2
3 Days Ago
Part 3
3 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
3 Days Ago
More beard setup
3 Days Ago
Fixed players being able to access TC through the vending machine
3 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
3 Days Ago
merge from fix_hover_loot_attachments -> main
3 Days Ago
merge from fix_privaddfriend_vis
3 Days Ago
add usedistance range check
3 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
3 Days Ago
merge from main
3 Days Ago
Short beard setup wip
3 Days Ago
merge from workshop_emission_intensity
3 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
3 Days Ago
merge from fix_cui_drabble_nre -> main
3 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
3 Days Ago
updated mortar animation idle pose
3 Days Ago
merge from fix_forceaddtoteam -> main
3 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
3 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
3 Days Ago
merge from fix_itemcontainer_take_leak -> main
3 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
3 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
3 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
3 Days Ago
Fix smoke grenade manager returns driving me crazy
3 Days Ago
transformchanged_cleanup -> main
3 Days Ago
Support food on corpses again
3 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
3 Days Ago
main -> vendingmachine_ui_refresh
3 Days Ago
transformchanged_cleanup -> main
3 Days Ago
Space
3 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
3 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
3 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
3 Days Ago
Add mortar deployment guide prefab
3 Days Ago
merge from mortar_prototype
3 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
3 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
3 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
3 Days Ago
- Deselect support - Format changes
3 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
3 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living