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96,008 Commits over 3,622 Days - 1.10cph!

3 Days Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
3 Days Ago
More tweaks
3 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
3 Days Ago
water well D - some redesign to fix the blocked access
3 Days Ago
harbor_2 re-applying ambient lights kill S2P
3 Days Ago
added a smidge of radiation to container dressing style 1
3 Days Ago
harbor_2 topology refresh: monument and building topo
3 Days Ago
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3 Days Ago
Cherrypick 94792
3 Days Ago
Cherrypick 94790
3 Days Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
3 Days Ago
Merge from minigun_2024
3 Days Ago
cinematic textures and materials
3 Days Ago
Merge from media_projects/24_04
3 Days Ago
Merge from Minigun_2024_Media
3 Days Ago
Merge from bradley_scientists
3 Days Ago
Merge from oilrig_sat_tube
3 Days Ago
Merge from harbor_tweaks_4_cargoship
3 Days Ago
Merge from bradley_scientists
3 Days Ago
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3 Days Ago
Merge harbor tweaks 4
3 Days Ago
Revert Procedural Map - Sorry Aux2!
3 Days Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
3 Days Ago
Fix area mask caching.
3 Days Ago
reduced rad barrel glow factor
3 Days Ago
fixed gibs displaying correct materila, gib tweaks
3 Days Ago
updated terrain blend textures for both harbor monuments
3 Days Ago
merge from oilrig_sat_tube
3 Days Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
3 Days Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
3 Days Ago
merge from fix_backpack_ui_stuck
3 Days Ago
merge from static_props_02
3 Days Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
3 Days Ago
merge from passthroughUI_delay_fix
3 Days Ago
updated terrain at the back of mills shipping co building
3 Days Ago
missing ladder segment on H2 S2P both Harbors
3 Days Ago
barge water culling volume water visibility fix
3 Days Ago
fixed harbor_grounds_a collider offset
3 Days Ago
Merge from harbor_tweaks_4_cargoship
3 Days Ago
Merge from media_projects/24_04
3 Days Ago
Merge from Minigun_2024
3 Days Ago
Parent merge
3 Days Ago
fix guid
3 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
3 Days Ago
Merge from militaryflamethrower_2024
3 Days Ago
Merge minigun compile fix
3 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
3 Days Ago
Enable r/w on swing bridge collision meshes
3 Days Ago
Parent merge
3 Days Ago
Another tugboat spawn change for harbor_2