reporust_rebootcancel

113,827 Commits over 3,959 Days - 1.20cph!

4 Days Ago
merge from catapult_ragdoll_fix
4 Days Ago
disabling collision between ragdoll and its initiator
4 Days Ago
main -> cookingv2
4 Days Ago
exported crocodile turn 90 left and right anims
5 Days Ago
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5 Days Ago
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5 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
5 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
5 Days Ago
fixed catapult admin reload with player ammo
5 Days Ago
merge from PlayerRigUpdate2/mergemain
5 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
5 Days Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
5 Days Ago
Snappier attack response
5 Days Ago
chicken coop blockout and textures - fencing based on 3x3
5 Days Ago
Merge from tiger
5 Days Ago
Re-add missing part of plugin lost with merge
5 Days Ago
Fix compile errors and warnings
5 Days Ago
merge from ragdoll_dismount_improvements
5 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
5 Days Ago
hoodie fixes
5 Days Ago
Tiger being automatically added to spawn prefabs
5 Days Ago
Generate anims root motion curves
5 Days Ago
Hook new tiger attack
5 Days Ago
Attack visual triggering
5 Days Ago
exported snake rig with all lods now skinned
5 Days Ago
merge from primitive
5 Days Ago
Mip map memory slider, set preset values.
5 Days Ago
merge from store_medieval_pack
5 Days Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
5 Days Ago
Fixed incorrect medieval barricade prefab in store
5 Days Ago
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5 Days Ago
Add video url to medieval pack store header
5 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
5 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
5 Days Ago
merge from rock_fix
5 Days Ago
merge from store_medieval_pack
5 Days Ago
merge from pimitive
5 Days Ago
Merge from main
5 Days Ago
merge from main
5 Days Ago
Deployed explosive lit state.
5 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
5 Days Ago
Updated lit state FX.
5 Days Ago
Triangle grill attract point
5 Days Ago
Add a 4th plant slot
5 Days Ago
Flame explosion for deployed cata ammo.
5 Days Ago
Merge from main
5 Days Ago
Set up steam item
5 Days Ago
Merge from main
5 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
5 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it