110,875 Commits over 3,897 Days - 1.19cph!
Siege tower constructable gibs
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
Fixed error when loading borked ballista ammo item
dirty SDF sculpting proof of concept, in-editor test setup only
Catapult and battering ram constructable gibs
Ballista constructable setup
Fixed catapult fire interaction available when looking at the ammo container
terrain4_albedo_array and terrain4_normal_array mip-bias changes
- Ballista Guidemesh
- Ballista Build Stages
Better catapult constructable colliders
Tweaked bounds
Fixed catapult server error
Fixed horse lootpanel max speed indicator
merge from fix-filterrichtext
merge from hot_air_balloon_unparent_noclip
merge from tutorial_island_fixes
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Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
Greybox scene updated with poses
Transform copier script changes
Merge from zipline_dismount_angle
Improved behaviour of zipline dismounts
Now checks if a zipline position has a valid dismount before saving it as a safe dismount point
Increased the radius of the zipline capsule when checking if it can move forwards
Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
Base player armour prefab (cine)
Dir changes, added armour materials
Merge from protobuf_osx_fix
Merge from fix_vending_multiplier_widget
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine
Now matches the correct label when interacting with a vending machine in person
Added generate.command so you can just double click rather than running terminal
Fixed protobufs not generating on OSX
Timeline updates + backups
Both wooden shields now use wooden impact pfx
Fixed "ent kill" commands affecting shields
Horse code cleanup
Fixed handbrake not working properly