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142,645 Commits over 4,413 Days - 1.35cph!

4 Days Ago
Mid length hair hat replacement tests
4 Days Ago
Fix broken LODs on hat.cap
4 Days Ago
LOD3 for midscruffy (uses short beard LOD3 material)
4 Days Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
4 Days Ago
Added mid-length scruffy beard
4 Days Ago
Merge: from pool_mt
4 Days Ago
Merge: from main
5 Days Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
5 Days Ago
merge from main
5 Days Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
5 Days Ago
merge from computer_io_no_passthrough
5 Days Ago
merge from throwable_aim_stuck_fix
5 Days Ago
merge from heldentity_anim_fix
5 Days Ago
update from player_rig_update
5 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
6 Days Ago
fix power draw for twitch rivals computer desk
6 Days Ago
update from main
6 Days Ago
clean up thrown darts after a timer
6 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
6 Days Ago
merge from store_may_fixes
6 Days Ago
merge from electricfurnace_gibs_fix
6 Days Ago
merge from spectate_map_fix
6 Days Ago
merge from doorcontroller_wiring_fix
6 Days Ago
merge from deepsea_vendingmachine_leakfix
6 Days Ago
Assigned Mat to fbx
6 Days Ago
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6 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
6 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
6 Days Ago
merge in
6 Days Ago
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6 Days Ago
Update colliders on industrial garage door to exactly match those on original door
6 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
6 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
6 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
6 Days Ago
fix 3rd person dart throw
6 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
6 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
6 Days Ago
Remaining cookies
6 Days Ago
cleanup, compiler fix
6 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
6 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
6 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
6 Days Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test
6 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
6 Days Ago
Buildfix: missing files from previous submit
6 Days Ago
Scene backup
6 Days Ago
Neon prefabs to default layer for ref probe purposes.
6 Days Ago
Clean: minor reaorganization + comments Tests: unit tests
6 Days Ago
Thicker door frame for entrance
6 Days Ago
gantry clean textures