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131,612 Commits over 4,262 Days - 1.29cph!

3 Days Ago
Added rowboat spawns to all docks variants.
3 Days Ago
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
3 Days Ago
Disabled spawn tester
3 Days Ago
Fixed floating ores in 4
3 Days Ago
Finalized 1
3 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
3 Days Ago
Coords for ore spawners on 1
3 Days Ago
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3 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
3 Days Ago
Bridged jump puzzles for these deep sea ruins.
3 Days Ago
Terrain adjustment for dwellings.
3 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
3 Days Ago
Merge from naval_missions
3 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
3 Days Ago
Prepping island 1
3 Days Ago
Sails wip
3 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
3 Days Ago
merge from naval_update
3 Days Ago
merge from parent
4 Days Ago
merge from main/space_station_weapon_skin
4 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
4 Days Ago
make one specific damaged boat sting sound less stupid
4 Days Ago
merge from main/naval_update/floating_cities/island_ambience
4 Days Ago
couple minor volume tweaks
4 Days Ago
merge from main/naval_update
4 Days Ago
New sound for deep sea wipe alarm
4 Days Ago
Update tropical4 chunks
4 Days Ago
Update tropical3 chunks
4 Days Ago
Add warning for missing spawn groups instead of just silencing them
4 Days Ago
Volume changes on casino card area and foliage sounds removed
4 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
4 Days Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
4 Days Ago
Merge from naval_missions
4 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
4 Days Ago
merge from main/naval_update/pt_boat_sounds
4 Days Ago
merge from main/naval_update
4 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
4 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
4 Days Ago
merge from fix_batching_ghosting -> naval_update
4 Days Ago
Steering is no longer applied if anchored.
4 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
4 Days Ago
null check
4 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
4 Days Ago
Remove unused function
4 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
4 Days Ago
Some cleanup.
4 Days Ago
missing null check
4 Days Ago
Add shield stats display to techtree selections
4 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
4 Days Ago
Boatbuilding UI: Only check vis every second,