115,063 Commits over 3,959 Days - 1.21cph!
shark protection and auto heal
improved underwater crate loot
submarine dryfire, ammo flag, and seat swap sounds
adjusted shark collision avoidance
fixed speargun using arrow worldmodel
shark abandons attack if player unreachable
code cleanup
reduced crate untie time to 6 ( was 8 )
merge from SubmarineEnvironmentVolume
missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
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combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.
bloodcloud now obeys showblood convar
Disable saving on tunnel/underwater dweller prefabs.
EquipWeapon null check.
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
Added normal crate spawners to 1/5th of dwellers prefabs
Added a normal crate in each moonpool
Moved about some of the normal crates added in T2 puzzles
Fixed 45 degree corner underwater lab modules sometimes overlapping each other
Added raw fish to shark corpse harvest
Removed flies from shark corpse
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Fixed submarine water culling volume exterior visual issues
Fixed techtree progression after harpoon gun addition
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
Different sound for submarine seat swap + code fix
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
Move swapseats UI to the duo sub code
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
Play a sound when user presses the fire button but a torpedo can't be fired
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
Fix duo sub ammo flag flipping down only as the player mounts
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
Merge SubPerformance->Main
More performance work. Some in SubmarineAudio
Don't show external FX while subs are sleeping
Changing water quality via UI bypasses time cooldown
Can use LMB as well as S to reel in fish
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
Minor light intensity tweak on underwater explosion fx.
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
Fixed batteries not showing batter specific information in crafting menu
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
fix for errant environment fish
protocol++