reporust_rebootcancel

138,487 Commits over 4,505 Days - 1.28cph!

2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
"Blocked by ore" when placing on ores
2 Years Ago
"Blocked by debris" when placing on debris
2 Years Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
2 Years Ago
Fixed various NRE when deploying items on non-entity world prefabs
2 Years Ago
merge from main
2 Years Ago
Wire deploy error fixes
2 Years Ago
Proper toggle setup for playing music
2 Years Ago
Code cleanup
2 Years Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
2 Years Ago
reset scale variance on wood log pile
2 Years Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
2 Years Ago
Added detailed error messages when failing to deploy the tin can alarm wire
2 Years Ago
Fixed tin can alarm wire deployable on terrain holes
2 Years Ago
Merge from hot_reload_unity -> main
2 Years Ago
Commit package-lock
2 Years Ago
merge from main
2 Years Ago
Merge from hot_reload_unity -> main
2 Years Ago
Add hotreload package manually since specifying the package link requires a git client on PC
2 Years Ago
merge from main
2 Years Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
2 Years Ago
Fixed IO hose grey material fuckery again
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
Merge from hot_reload_unity -> main
2 Years Ago
compile fix again
2 Years Ago
Merge from main -> hot_reload_unity
2 Years Ago
Merge from main -> hot_reload_unity
2 Years Ago
Compile fix
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
2 Years Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
2 Years Ago
spawn legacy wood log piles in all biomes plz
2 Years Ago
manifest
2 Years Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
2 Years Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
2 Years Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
2 Years Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
2 Years Ago
mussel clumps, mussel clump transparent, mussel tiling material
2 Years Ago
Soundtrack toggles
2 Years Ago
Cherry picking 102178, 102182 and 102183 from world_update
2 Years Ago
Merge from radtown_redux
2 Years Ago
Merge from OceanWreckBuoy
2 Years Ago
Merge from legacy_wood_log_pile
2 Years Ago
Merge from Underwater_divesites
2 Years Ago
Merge from temperate_cliff_rework
2 Years Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
2 Years Ago
manifest
2 Years Ago
prepared prefab on wood pile