114,800 Commits over 3,959 Days - 1.21cph!
Disco ball is now an IO entity and requires power to light up and spin
Fixed thrown cassette recorders not being deleted by entity.deleteby command
Merge from voiceprops/dlc
- Added the transitional animation for going from standing to crawling state
- Fixed going to wounding state while crouching not showing the correct animation
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Increase water factor when crawling, to account for the player's much lower head position
Can no longer gesture while on a ladder
Don't allow climbing ladders while crawling
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
Increase crawl speed by 20% (including animation speed)
Refactored laser light to use property blocks where possible
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
Colour new flare renderer on laser light
Can no longer throw cassette recorder while it's recording
Prevent jumpnig while crawling
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
Added 1st pass standing to downed player anim
Allow crawling players to use doors, gates, and hatches
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
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binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
First pass animal attack dmg/rate tweaks
Unique flare mat for the lasers too.
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons.
Various texture optimizations.
Laser destination point lights hover slightly above the surface for better shading.
Tweaked laser colors for better consistency with other props.
Less hazyness in clear weather.
Chase state updated to return error when no move point found, also returns running or finished depending on navigator.
Updated human designs with chase->idle transition from error/finished events.
Reapplied Cargoship VAIZ setting.
Fixed bug with water SSRR
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movepoint updates to prefab
Added the stations and cctv setup to tunnel entrances
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
Updated disco floor gradient names
First batch of achievements
Movement input, jumping and ducking will now cancel a looping gesture
Fixed sound light ambient light re-enabling incorrectly (LOD issue)