123,984 Commits over 4,171 Days - 1.24cph!
missing colliders on metal rowboat props
fixed gaps between meshes
some LOD polish, uv fixes
ladder volumes/electric lines
Fix rare camper CanBeLooted NRE
merge from furnace_ui_rework
Fix furnace progress bar flickering
updated inventory item handling sounds
Fix screen settings apply button not turning clickable after changing a dropdown value
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Merge from vfx (Cursed Cauldron)
Added logistics warehouse (WIP)
Made a more still disabled water surface for the cauldron, instead of having it be a magical perpetual wave machine.
Cleanup.
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
ferry terminal grounds - final art models/colliders/LOD bakes
fixed and rebaked out bad triangle in axe bottom, relodded
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merge from namehelper_cache
merge from item_move_fixes
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merge from save229 - Staging wipe
merge from main and resulting proto conflict fix
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface)
Each toggle was taking 0.3-0.5ms
Handling all types of payouts
Pay out the insurance (at 2:1). Some additional cleanup.
Display insurance bet amount in the widget
Don't allow taking insurance after taking insurance
Added support for a side bet when buying Insurance. Added support for any custom icon in the player UI widget. Show Insurance icon there.
Clear queues when enabling/disabling hlod
Add graphics.PrintLodQueues for debugging
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs)
Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
Don't let the dealer count an ace as one when deciding whether to hit or stand
Fixed dealer info not showing BUST
Handle the hidden card properly when doubling down