128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from RCDroneHPDisplay
                
                
                
                
             
         
        
            
            
            
                
                merge from HoldToDismountPC
                
                
                
                
             
         
        
            
            
            
                
                moss overgrowth prefabs for dressing monuments
                
                
                
                
             
         
        
            
            
            
                
                tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
                
                
                
                
             
         
        
        
            
            
            
                
                AI_MiddleRight data/spwaners first pass
                
                
                
                
             
         
        
        
            
            
            
                
                first pass AI cover points for AI_Lower section
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▇▋▅▊██▊ ▆▅▇▅▉ ▊▅▇▍▌▄:
-▇▉▆█▌ ▉▉ ▅▄█▅▋▍▍,
-▋▋▉▍▄▉▅▄▍, ▆▊▍▋▊▊▉▉ ▊▊█ ▌▄▌▍▌
                
                
                
                
             
         
        
            
            
            
                
                Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
                
                
                
                
             
         
        
            
            
            
                
                wip AI_Lower cover points
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove "Starting to aggregate players" spam
                
                
                
                
             
         
        
            
            
            
                
                Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
                
                
                
                
             
         
        
            
            
            
                
                Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
                
                
                
                
             
         
        
            
            
            
                
                Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
                
                
                
                
             
         
        
            
            
            
                
                Industrial crafter now drops the contents of it's inventory when destroyed
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab backup.
Nixed a couple of small wall props for shadow debug purposes.
                
                
                
                
             
         
        
            
            
            
                
                Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
                
                
                
                
             
         
        
            
            
            
                
                Lighting prefab progress
Volumes to slightly de-blue and contrast soften the post layer.
Tiny brightness tweak on signs_backlit_red
                
                
                
                
             
         
        
            
            
            
                
                RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
                
                
                
                
             
         
        
            
            
            
                
                Can now ping corpses and backpacks on the ground
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bookmark deselecting on arrow press if there was only one entry
                
                
                
                
             
         
        
        
            
            
            
                
                Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
                
                
                
                
             
         
        
            
            
            
                
                Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
                
                
                
                
             
         
        
            
            
            
                
                Log workbench level when the craft was started instead of when the craft ends
                
                
                
                
             
         
        
            
            
            
                
                Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
                
                
                
                
             
         
        
            
            
            
                
                Ignore logging wipe ids of NPCs
Log stashes
Log entity manifest on startup
Fix barrels not being logged
                
                
                
                
             
         
        
            
            
            
                
                Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures
Added control_panels_tall_crn_b variant
                
                
                
                
             
         
        
            
            
            
                
                Prefab backup.
Sign emissive tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Log keycard swipes
Log hackable crates start & end
Noclip violations requires HIghFrequencyStats
                
                
                
                
             
         
        
            
            
            
                
                Fixed fuckup with biome masking
                
                
                
                
             
         
        
            
            
            
                
                Push server info every hour instead of once at startup
                
                
                
                
             
         
        
            
            
            
                
                Fix barrels not logging loot
Add isOcean when items are looted
Move biome to helper .cs
Log server tags
Log  device id 
Log player count directly
                
                
                
                
             
         
        
            
            
            
                
                Log player who dropped item & log the player when it despawns
                
                
                
                
             
         
        
            
            
            
                
                Improved embedded lighting on crew cabinets & elevator switch prefabs.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reverted craggy's to previous