108,173 Commits over 3,867 Days - 1.17cph!
Disabled mip maps on terrain normal map to preserve detail (test)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Tweaked Powerplant radiation volumes, walking around the edges of the monument no longer results in high levels of radiation
Updated some old and incorrect/out dated item descriptions
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Merge from elevator_block
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Removed need for button collider check
Merge from elevator_block
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Changed layer of lift entity to deployed
WIP spectator networking stuff
Better accuracy when picking which button to highlight when raising/lowering elevator
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor
Remove built in menu option to call an elevator (mesh will need updating)
Don't allow auto turrets to retaliate against gun traps
Added trail connection points to various small monuments that didn't have proper road connection points before
Added trail road type, generated after both ring road and side roads have been created
New benchmark demo for HDRP
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Better mainland topology generation (fixes some things that looked like islands being considered mainland)
more accurate elevator fence colliders
Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
Merge from elevator_block
Moved garage door lock position higher
Keep at least 50m distance to any monuments when selecting a beach spawn point
Enabled pickup on the powered water purifier
Clamp admin time to 0-24 (if it's above 0)
Fixed saved flag on lift entity
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Fixed thrown weapons disappearing when thrown at some areas of the elevator
Fix NRE when shooting elevator call button