115,261 Commits over 3,959 Days - 1.21cph!
▆█▊ ▊▍▋▆▅▆▉▆ ▉▌▆ ▌▌█▉█▊▅ ▍▉▉▉▉ ▄▌▊▄▇▆▋ ▇ ▍▋▍▋
▆▅▋ ▊▅▅▋▇▅█ ▅▅▌▋▌▊ ▊▇ ▍▄▅█-▊▇█▅▅▄▋█ ▇▅▌▋▇▆ (▍█▋█▋▆/▇▊▋█▆▉)
▋▉▉▄▊▄▌ ▊▍▇▄ ▆▌▋▋ ▍▅▊▇▉▋▅▄ ▉▆▉▉▄▋▊
▆█▉▇▌▉ █▊▊██▌ █▋▅▋▄█ ▌▋ ██▊▍▄ ▉▉▄▋▄ ▉▌▌▆▅▉▊▉ ▌▅█ ▉▄▌▄▌▋ ▆▇▉█▄▅▄▆▋ ▋▉ ▆▇▄█▍▊▌▉▄▆
When particle bubbles reach the water's surface, have the float on the surface of the water instead of continuing to rise into the air
▊▄▅▊▋▇▍▉▊▊▉▊█▊▇ ▋▇█▆ ▋█▊ ▋▌▄ ▆▋▋▆▄
█▍▋▆▅█▌ ▇▇▇▌▇ ▇▉▅▍█ (▇ ▊█▆▉▆)
Cleanup, fx edit, particle start/stop bugfix, disable Compound by default on my test map
▉▌▇▋▍ ▌▅▉▅ & ▅▊▉▋▉▉▆ ▊▍▅▆▍▊ ▄█ ▊▋▇▇▅▌▄▌▅ ▅▋▇█▉ ▊▄▌
Added BlurOptimized effect
effects scene backup & related new files
fixed gauge needle AO shadow being baked onto the dial face
added instrument panel emissive texture
other minor sub texture tweaks
▊▊▊▆██ ▋▄▉█▅ ▅▆▊▌▄ ▌▍▊▄▅ ▉▉▄▊, ▆▆▆▇▍ ▆▇▊▊██▄▆ ▄▅▋ ▇▄▋▍
Handle null bones and display warning
StationaryCombat state now uses the newer entity targeting to match Combat state.
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
▇█▆▌ ▊▍▄█▆▉ ▇▋▆█▇▆ ▅▆ ▊▉▉▍▉▌▆ ▋▆▊▊▋ ▇▅▊▋▆ ▌▅█▄▆▌▊ ▍▋█ ▅▄ █▋▉▆█▊
▋▍▋▋▇ ▉▌▍▊▊ ▊▌▋▌▌▅ ▄▅▉▉▌▋▋▅ ▋█▍▉▆▋█▌▉▊ █▊▍ ▄▆▇▍▆ ▅▆▌▋▇ ▇▇ ▌▊▆▍▇▊▍ ▅▊▄▌ ▊▇▋▍▅▌▆▅▇▆ ▅▍ ▍▅▉ ▉▊▉▆▄▅▉
▅▊▄▉▍ ▊██▉▇ ▍▅▄▇▅ █▉▉█▅ ▋█▉▋ ▊▌▄▌▄▍▅▉▅▊ ▅▊▅ ▇▄▌▆▍▉▄ ▇▌▍▇▆▋▉ ▋▆▅█ ▊▄▆▍▄ ▊▉█▉▅█ ▍█
Don't run any dof processes (lerp times, nudges) while playing a shot if the shot has dof data
Load cfg later in the demo load process (hopefully fix player seed issues)
Added demo.readcfg convar to load the cfg again while the demo is playing
Revert DropMe changes on branch, theoretically not needed anymore
Cleanup playback and recording when exiting a demo
WIP stopping particles from showing above the water
Water level check fix. Add collision to bubbles so they don't show inside the sub when reversing.
Get in water/not in water info. Don't show bubbles when not in water
Reposition the prop bubbles on the duo sub
Run "decal.clear" when opening a shot
Add basic semi-placeholder bubble FX for the sub propeller
Increased scroll sensitivity in shots view
Fixed demo name line wrapping incorrectly
Fixed demo list UI on main menu erroring if a non demo file was in the demo folder
Added support for demo cfg files - a text file with the same name as the demo and .cfg extension that contains a list of console commands
Each command should be on it's own line
Starting a demo will now run those commands (good for setting player seeds, weather conditions, etc)
Improved countdown timeline window
"Return to beginning" option now reverts time as well as as camera position
Add missing meta files for new sub effects
Another rudder controls edit
Dashboard functions and interior WIP
▇███▋ █▇█▌▇ ▍█▍ ▉▉▋▊▍█ █▊▅▅█▌