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108,178 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
Merge from elevator_block
4 Years Ago
Update icon
4 Years Ago
Fixed top section gibs appearing for every piece of the elevator
4 Years Ago
Updated ground watch layer to include deployed
4 Years Ago
Disable update loop on elevator when it's not actively moving
4 Years Ago
Animate lift buttons
4 Years Ago
Better LOD values for elevator buttons
4 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
4 Years Ago
Remove unused parent entity
4 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
4 Years Ago
Remove some unused logic
4 Years Ago
Expanded bullet penetration bounds on shaft sides
4 Years Ago
Doubled crush damage
4 Years Ago
File cleanup
4 Years Ago
Merge from main
4 Years Ago
Particle scene
4 Years Ago
Fixed weird splash sub-particle count spikes on rain.
4 Years Ago
Missing mat
4 Years Ago
Clouds cover auroras now + other smaller iterations
4 Years Ago
Fix windmill not rotating to the wind direction
4 Years Ago
Merge from platform_types
4 Years Ago
Some more stuff for building
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from platform_types
4 Years Ago
Fix server build
4 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
4 Years Ago
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4 Years Ago
Codegen to fix merge issue
4 Years Ago
Merge from platform_types
4 Years Ago
Disable AnimatorLOD in spectator builds Disable occlusion culling when the render controller initializes
4 Years Ago
Hide spectator from snapshots Disable foliage and decor refresh because they don't get rendered Move the sky so it doesn't render weird
4 Years Ago
Update LODs when rendering CCTV, validate images properly too
4 Years Ago
Merge from elevator_block
4 Years Ago
Updated IO socket positions to match new model
4 Years Ago
progress + prefabs
4 Years Ago
mission progress
4 Years Ago
Add support for multiple job assignments per client
4 Years Ago
Stripping down the CCTV render code
4 Years Ago
Close the game when the spectator client disconnects, if it auto connected to a server
4 Years Ago
Spawn spectator players in the sky (with noclip+god mode)
4 Years Ago
Build config for spectator client Fix issues with connecting using the spectator build
4 Years Ago
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4 Years Ago
more event work
4 Years Ago
Updating ASE
4 Years Ago
Fix LocalPlayer not being set
4 Years Ago
Spectator clients can connect now, kind of