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115,259 Commits over 3,959 Days - 1.21cph!

4 Years Ago
updated skeleton Boar assest
4 Years Ago
Rotated solo sub and resized. resized duo sub lods. separated out the rudders on both. updated prefabs including their sizes back to 1
4 Years Ago
Boar update - skinning, prefab, skeleton definition, ragdoll
4 Years Ago
subtract 61638 so manifest will build
4 Years Ago
Animal attack/chase state improvements
4 Years Ago
merge from main
P
4 Years Ago
Icon changes
4 Years Ago
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4 Years Ago
Another steering bug fix
4 Years Ago
Decrease drag a little, fix steering bug
4 Years Ago
Don't allow turning the sub if it's not moving
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
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4 Years Ago
Added CheckInsideAnyCollider, covering checks on colliders of all types
4 Years Ago
Commit my CheckInsideNonConvexMesh method, currently unused
4 Years Ago
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4 Years Ago
Demo list UI now shows hours as well as minutes and seconds
4 Years Ago
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4 Years Ago
▅▊▆▍▊ ▊▅█▆▆▄▇ ▊▌▄▉█▌▉▋▋ ▊▄█▌▇▅▇▄ ▍▍ ▇▇▆▌▍█ ▊▌█▆▉▍▍ (▌▋▆▋▉▄ ▉▋▇ █▋▉▊▌▄▆█) ▋█ ▇▇▋▍▇▄ ▅▄ ▋▄▄█/▆▊▅▉▅ ▅▇ ▋ ▄█▆▄▍▉▆ ▇▊ ▉▊▍▉▅▉▊▅ ▌▌ ▊█▍ ▋▋▆
4 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
4 Years Ago
Remove debug log
4 Years Ago
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
4 Years Ago
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
4 Years Ago
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
4 Years Ago
Added convars, fixed mipmap bias calculation.
4 Years Ago
Fixed issues with incorrect settings being supplied to plugins.
4 Years Ago
Canyon area
4 Years Ago
Plugin update, tidy up
4 Years Ago
Fix ch47
4 Years Ago
Merge from backport_bugfixes
4 Years Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
Potential fix for server NRE spam
4 Years Ago
animal flee state + design improvements
4 Years Ago
merge from facingnavmodes
4 Years Ago
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4 Years Ago
Subtracting 61639 (should've gone on a branch)
4 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
4 Years Ago
boar prefab & idle update
4 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
4 Years Ago
network++ save++
4 Years Ago
Merge from io_colour
4 Years Ago
If the currently playing shot is being renamed, exit it before renaming
4 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
4 Years Ago
Mount pos edit. Solo sub now fully set up and driveable.
4 Years Ago
Buoyancy, mount anchor
4 Years Ago
Buoyancy edit on solo sub
4 Years Ago
Hide some more unused inspector vars from BaseVehicle classes
4 Years Ago
Various solo sub setup.