reporust_rebootcancel

108,163 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from voiceprops
4 Years Ago
Merge from main
4 Years Ago
Update protobuf definition numbers for easier merges
4 Years Ago
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4 Years Ago
WIP shredder stuff
4 Years Ago
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4 Years Ago
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4 Years Ago
Tweaked call button colliders
4 Years Ago
Strip some colliders on the server Better EntityMenu conditions
4 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
4 Years Ago
Lots of cleanup and code removal now that sockets are being used
4 Years Ago
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4 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
4 Years Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
4 Years Ago
Compound s2p
4 Years Ago
Added a few more tools to deal with HDAdditionalLightData
4 Years Ago
Fixed unable to plant next to sapling or higher stage berry bush in a planter
4 Years Ago
AIEventData basics. Events trigger. Test data.
4 Years Ago
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4 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs
4 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
4 Years Ago
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
4 Years Ago
merge from oceanlevel_deployable_fix
4 Years Ago
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4 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
4 Years Ago
merge from main
4 Years Ago
Working lightning storm horizon system & prefab
4 Years Ago
Shuriken system for horizon lightning storms WIP
4 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
4 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
4 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
4 Years Ago
Convert the lift section of the elevator into it's own entity
4 Years Ago
Updated elevator description
4 Years Ago
Fixed not being able to rotate elevator block
4 Years Ago
Various perf optimizations. Better emission shape for cam tracking. Small effect iterations. Packed rain & snow into code prefabs.
4 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
4 Years Ago
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4 Years Ago
wip AI state events & listener.
4 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
4 Years Ago
Updated Scuba Overlay
4 Years Ago
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4 Years Ago
Fixed serialization issue with camera script
4 Years Ago
Part 3 of re-merging DestroyableRoadsigns after subtraction. Merge from MergeDestroyableRoadsigns -> Experimental
4 Years Ago
Part 2 of re-merging DestroyableRoadsigns after subtraction. Merge in the updated changes from DestroyableRoadsigns branch.
4 Years Ago
Part 1 of re-merging DestroyableRoadsigns after subtraction. Cherry-pick the original DestroyableRoadsigns merge, ignoring merge tracking.
4 Years Ago
merge from main
4 Years Ago
Update fence collider layer
4 Years Ago
Tweaked prevent building volume to stop blocking wire tool access