108,163 Commits over 3,867 Days - 1.17cph!
Merge from elevator_block
Update protobuf definition numbers for easier merges
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Tweaked call button colliders
Strip some colliders on the server
Better EntityMenu conditions
Converted call elevator functionality to use EntityLinkBroadcast
Added a new EntityLinkBroadcast method that only traverses a specific type of socket
Lots of cleanup and code removal now that sockets are being used
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Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
Supressing no HDAdditionalLightData NREs and add a warning instead.
Added a few more tools to deal with HDAdditionalLightData
Fixed unable to plant next to sapling or higher stage berry bush in a planter
AIEventData basics. Events trigger. Test data.
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Changed lift call button and button boxes placement further center. Updated relevant prefabs
Removed SocketMod_ElevatorRotation (no longer needed)
Changed lift call button and button boxes placement to avoid being covered by walls and frames, updated relevant prefabs
merge from oceanlevel_deployable_fix
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Reworked elevator connections to use construction sockets instead of bounds overlaps
Working lightning storm horizon system & prefab
Shuriken system for horizon lightning storms WIP
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
Convert the lift section of the elevator into it's own entity
Updated elevator description
Fixed not being able to rotate elevator block
Various perf optimizations.
Better emission shape for cam tracking.
Small effect iterations.
Packed rain & snow into code prefabs.
Fixed hurt trigger starting active
Fixed hurt trigger applying damage incorrectly in listen server
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wip AI state events & listener.
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception
Include additional info in disconnect message when entity order validate fails
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Fixed serialization issue with camera script
Part 3 of re-merging DestroyableRoadsigns after subtraction. Merge from MergeDestroyableRoadsigns -> Experimental
Part 2 of re-merging DestroyableRoadsigns after subtraction. Merge in the updated changes from DestroyableRoadsigns branch.
Part 1 of re-merging DestroyableRoadsigns after subtraction. Cherry-pick the original DestroyableRoadsigns merge, ignoring merge tracking.
Update fence collider layer
Tweaked prevent building volume to stop blocking wire tool access