reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Typo fix
4 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
4 Years Ago
Unsaved
4 Years Ago
Pre record UI styling
4 Years Ago
More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
4 Years Ago
North of dome
4 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
4 Years Ago
Added support for renaming shots
4 Years Ago
Triangulate some faces
4 Years Ago
Merge from main
4 Years Ago
Made a collider model for the top section
4 Years Ago
Merge from grenade_tip
4 Years Ago
Server compile fix
4 Years Ago
Desert region around new Dome
4 Years Ago
Made a collision mesh for the solo sub main body detailed collider
4 Years Ago
Make BuoyancyPoint gizmo translucent
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
Merge Main->Submarine
4 Years Ago
TakeCover movement fix
4 Years Ago
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4 Years Ago
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.
4 Years Ago
Subtracting 61140
4 Years Ago
Subtracting 61071
4 Years Ago
Subtracting 61070
4 Years Ago
Merge from main
4 Years Ago
Merge from post_fx
4 Years Ago
tweaks
4 Years Ago
animal AI design update
4 Years Ago
merge from AI hdrpb merge
4 Years Ago
reapplied monument changes
4 Years Ago
merge from impact_effect_scale
4 Years Ago
merge from hdrp_art_backport
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
4 Years Ago
Merge from wearable_eyes_view
4 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
4 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
4 Years Ago
Solo sub world colliders
4 Years Ago
Also add .entity
4 Years Ago
Let's not get ourselves into another Bandid Camp or CargoShipTest situation. Rename SoloSubmarine to SubmarineSolo to match the SubmarineDuo naming scheme
4 Years Ago
Merge Main->Submarine
4 Years Ago
For whatever reason UI shaders never seem to be lit quit right, ending up too bright or dark in different situations. I've now made a basic playing card plane and applied the card texture to it, and using that as the backing for the community cards instead. That gets it lit correctly, and then the UI component just adds a multiplied sprite of the card's actual content. Same trick the hand-held cards use.
4 Years Ago
Merge from blink_sleeping_fix
4 Years Ago
Merged CloseEyes call into sleeping conditional block
4 Years Ago
Merge from main
4 Years Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
4 Years Ago
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