115,259 Commits over 3,959 Days - 1.21cph!
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments
Send the colour of the new line every time rather than relying on client and server to be in sync
Fixed line prefabs missing colour setting
Better context menu support and phrases setup
Adjust card material brightness
Merge CardGames->Main again
Fix static card table variants not having the new material
Fix community cards not being lit, making them too bright in dark conditions
Merge WorkCart->Main. Bug fixes and minor improvements.
Merge CardGames->Main. Adds:
- Visible community cards on the table
- Chips on the table that match the actual pot
- Improved UI performance
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Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
Execute/delta fix on attack event
Terrain anchors prefer above-ocean-level spawn altitude if possible
Fixed a case where shots wouldn't load
More styling for shot list
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More solo sub setup + extra fixes
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Show sub health info bar, but only when not mounted
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
Fixed not being able to look up or down while gesturing
Improved camera rotation handling when gesturing in eyes mode
Fixed some incorrect button hookups in the gestures UI
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Merge from gestures_2/custom_wheel
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Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
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Added SharpenAndVignette effect
copy AI design files in the build process.
Added doublevision effect
setup/testing out sleep/wake on train tunnels AI
censorplayerlist now enabled by default
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
Rework next frame button to work better (previous frame is unchanged)