108,156 Commits over 3,867 Days - 1.17cph!
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying
Fixed invisible barrier across airfield rear door
Merge from PlayerColliderMod -> Main
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
Merge DestroyableRoadsigns -> Main
Merge MoreGeneralBugFixes -> Main
Fixed loot barrel gibs not using the correct material
Merge OilRigBoats -> Main
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first batch of voice prop sounds
Code gen for texture streaming command
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
merge from chat_message_fix
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WIP spectator "platform" and authentication
Fix for chat messages occasionally getting hidden.
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wip brain/state separation
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Fix kayaks not decaying at the intended rate
Init timesince to zero so there's a delay in starting decay on newly spawned boats
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merge from crafting_placeholder_fix
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Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
Icon and description typo fixes
Added an IOEntity child to the elevator to handle powered state
Fixed some save/load issues
Don't decay boats for 45 minutes after use (up from 10 minutes)
Decrease deep water max to 12m
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
Added shared BaseBoatDecay method, ready to add deep water decay
Can now be deployed on floor/foundation as well as floor frames
Moved prefab position back to above pivot
Update collider positions and other components based on new prefab position
Removed unused MotorBoat class
Refactoring platform code to use a new UserId type instead of direct ulong
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Missing reference in world setup