reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments Send the colour of the new line every time rather than relying on client and server to be in sync Fixed line prefabs missing colour setting Better context menu support and phrases setup
4 Years Ago
Adjust card material brightness
4 Years Ago
Merge CardGames->Main again
4 Years Ago
Fix static card table variants not having the new material
4 Years Ago
Merge CardGames->Main
4 Years Ago
Material edit
4 Years Ago
Fix community cards not being lit, making them too bright in dark conditions
4 Years Ago
Merge Main->CardGames
4 Years Ago
Merge WorkCart->Main. Bug fixes and minor improvements.
4 Years Ago
Merge CardGames->Main. Adds: - Visible community cards on the table - Chips on the table that match the actual pot - Improved UI performance
4 Years Ago
merge from sleep tunnels
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
4 Years Ago
Execute/delta fix on attack event
4 Years Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
4 Years Ago
Fixed a case where shots wouldn't load More styling for shot list
4 Years Ago
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4 Years Ago
More solo sub setup + extra fixes
4 Years Ago
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4 Years Ago
Show sub health info bar, but only when not mounted
4 Years Ago
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
4 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
4 Years Ago
Fixed some incorrect button hookups in the gestures UI
4 Years Ago
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4 Years Ago
Merge from gestures_2/custom_wheel
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
skin approval
4 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
4 Years Ago
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4 Years Ago
▄██▇▋▊ ▅▄▌▋▅ ▉▄█▄ ▌▍█ ▆▆▌▇█▄█ ▋▍▄ (██▆▆▌ ▉▉▆▋ ▊▊▅▄▉█▇▉ -> ▄█▉▆▇://▅▄▄█▊▊.▄█▍/▄▊▄▉▇█▍▋▉/▌▌▅▆▌/▄▅▇▍/▄▉█)
4 Years Ago
▉▅▋▅ ▇▋▋▉▋▇█▋ ▇▍▇▆▉▌▆ ▌▋▅ ▆▋▇▄▅█ ▆▊▍▍▇█▅▅▍▍ █▉▆▆▌▆▍ ▅▄▉▅▆▄▉▇▆██
4 Years Ago
Added frost effect
4 Years Ago
Added SharpenAndVignette effect
4 Years Ago
Added wiggle effect
4 Years Ago
copy AI design files in the build process.
4 Years Ago
Added doublevision effect
4 Years Ago
Added photofilter effect
4 Years Ago
Added greyscale effect
4 Years Ago
merge from animalthink
4 Years Ago
setup/testing out sleep/wake on train tunnels AI
4 Years Ago
Updating AA and shafts
4 Years Ago
censorplayerlist now enabled by default
4 Years Ago
god rays final bits
4 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
4 Years Ago
merge from ai main
4 Years Ago
Rework next frame button to work better (previous frame is unchanged)