reporust_rebootcancel

108,156 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Merge from rendermap
4 Years Ago
Update neighbouring elevator states when an elevator piece is killed/picked up Fixed some neighbour detection edge cases Fixed elevator IO name not displaying
4 Years Ago
Fixed invisible barrier across airfield rear door
4 Years Ago
Merge from bandit_lamps
4 Years Ago
Merge from PlayerColliderMod -> Main
4 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
4 Years Ago
Merge BoatClip -> Main
4 Years Ago
Merge DestroyableRoadsigns -> Main
4 Years Ago
Merge MoreGeneralBugFixes -> Main
4 Years Ago
Fixed loot barrel gibs not using the correct material
4 Years Ago
Merge OilRigBoats -> Main
4 Years Ago
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4 Years Ago
first batch of voice prop sounds
4 Years Ago
Code gen for texture streaming command
4 Years Ago
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
4 Years Ago
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
4 Years Ago
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4 Years Ago
merge from chat_message_fix
4 Years Ago
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4 Years Ago
WIP spectator "platform" and authentication
4 Years Ago
compile fixes
4 Years Ago
Fix for chat messages occasionally getting hidden.
4 Years Ago
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4 Years Ago
wip brain/state separation
4 Years Ago
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4 Years Ago
Fix kayaks not decaying at the intended rate
4 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
4 Years Ago
Oops, invert <>
4 Years Ago
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4 Years Ago
merge from crafting_placeholder_fix
4 Years Ago
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4 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
4 Years Ago
Protobuf typo fix
4 Years Ago
Icon and description typo fixes
4 Years Ago
Unsaved
4 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
4 Years Ago
Merge from voiceprops
4 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
4 Years Ago
Decrease deep water max to 12m
4 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
4 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
4 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay
4 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
4 Years Ago
Removed unused MotorBoat class
4 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
4 Years Ago
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4 Years Ago
Exception fixes
4 Years Ago
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4 Years Ago
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4 Years Ago
Missing reference in world setup