123,987 Commits over 4,171 Days - 1.24cph!
Manifest build for wagon changes
Fixed fuel wagon gibs. Manifest update.
Basic automatic hatch animation for the fuel wagon
Removed hardcoded Z/C/Y keys managing debug camera zoom
Added debugcamera_zoomin and debugcamera_zoomout bindable buttons
Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks
separated front lights out from the rear lights
scaled the control panel monitor to be 5:3 so it's easier for ui implementation
updated train prefab, hoping i dont break anything
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
Fixed performance degradation when examing a pattern boomer within network range of the admin
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)
Fixed some visuals not updating until moving when changing reflection.quality
Hatch animation is bouncy instead of linear. Refactoring.
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
Merge from Trainyard_update
Equalized interior brightness between all reflection qualities
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station)
Strip IK transforms from server on mountable instruments
Disable shadows on LOD1 of all train tunnel signs
merge from hapis_conversion
Merge from adminpanel_ugc
Fixed locomotive light material errors after the model update
Made sunrise/sunset slightly less red and more natural
Tweaked arctic biome color filter to compensate
Slightly tweaked environment quality ambient multipliers
Made moon size more realistic (set it to 1 instead of 2.5)
Simplifying the meshing scheme.
Right click into furnace, images & code for bbq and fireplace
thumb_up
10
thumb_down
15
manual path following test
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some material tweaks along the way
Enabled crunch compression on higher resolution textures in the Generic Textures folder
deleting obsolete texture
merge from trainyard_update
Set shadowproxies of all large structures to the world layer instead of default
Merge from content_reporting
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
loot wagon prefab colliders settings
Made some bespoke art for the train_wagon_loot wagon
Uses a gravel pile overlay that wont yield anything
Modified the train_wagon_fueltank to have three hatches, hatches are openable
Updated prefab
merge from hapis_conversion - startup fix (hopefully)
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
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merge from sav226 - Staging wipe
merge from hapis_conversion