108,027 Commits over 3,867 Days - 1.16cph!
Merge from Main->Vehicles
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
Make sure modules have SOME health when initially spawned in
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
Only show hostile marker when within 200m of a safe zone
New vehicle presets that use the passenger armoured module
Front sliding windows now functional on the new armoured passenger module.
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
updated WIP armored passenger
Remove obsolete comment component from vehicle module base
Fix NRE in DisableInternalCollisions when net is null
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
Reduced ScrapTransportHeli outer bounds to match its actual size, they were massive.
Updated gmod tshirt materials
material updates
updated tshirt.skinnable references
Tshirt art update - meshes/prefabs/textures/materials
Updated HBHF sensor description to match the true detection range
Slightly increased HBHF range (15m)
Fixed White Volcano Firework typo
merge from modder_prefab_requests
faster water pumps and pumps yield more water per pump
Added Hapis Farming vending machine for map makers
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
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Don't open crafting or inventory while debug camera is active
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
Apply 70,90 third person camera fov clamp for boogie board
Reassign summer DLC skin ID's to be non-random
Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Bandit town regression fix WIP
Prefab/mat merge fixes
Enable mipmaps on new icons
Add control help UI to the camera overlay
Refactor zoom to be stepped instead of mouse controlled
Fixed airfield regression & related prefabs.
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
Updated Hapis Island vehicle_parts spawners