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115,064 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Update manifest
4 Years Ago
helper colliders at sphere tank set to prevent movement layer
4 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
4 Years Ago
Disable the idle kick temporarily for a bugfix
4 Years Ago
- Kick poker players who have given no inputs for ten minutes - Poker quit dialog now says "Hold to leave" instead of "Hold to dismount" - Replaced the poker chip storage open-close sounds
4 Years Ago
harvestable roadsigns, sewer branch
4 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
4 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
4 Years Ago
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.
4 Years Ago
Give poker players 2 food and water after each round
4 Years Ago
Merge CardGames->Main
4 Years Ago
Clear poker table in the poker tester if the player dismounts
4 Years Ago
fixe dredge metal structure gap from fbx
4 Years Ago
fixed dredge zfight and some gaps
4 Years Ago
Fix for player order. Lock the CardPlayerData array to the mount index
4 Years Ago
Fixed light position offset in Bandit Town + s2p
4 Years Ago
Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
4 Years Ago
Merge from main + backups
4 Years Ago
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal. - Fixed the next betting round not always starting on the right player.
4 Years Ago
Merge Main->CardGames
4 Years Ago
world model for bunny hat, better eye jitter stuff
4 Years Ago
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4 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
4 Years Ago
Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
4 Years Ago
merge from vehicle_vendor_fixes
4 Years Ago
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4 Years Ago
Some more light fixtures texture polish
4 Years Ago
reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
4 Years Ago
vehicles are now reposessed after 5 minutes instead of 2 team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
4 Years Ago
Fixed weapon effect parenting bug
4 Years Ago
headlook at poker table
4 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
4 Years Ago
Remove snowball from eggs
4 Years Ago
Fixed floating hanging table lights at bandit town Bandit town S2P
4 Years Ago
merge from gestures_2
4 Years Ago
AIInformationGrid profiling and reworked array access
4 Years Ago
More profiling, bit of refactoring.
4 Years Ago
merge from main
4 Years Ago
more cleanup/fixes
4 Years Ago
Removed support for playing the legacy gestures via the gesture convar command
4 Years Ago
Fix text sizing issue on slots UI panel
4 Years Ago
Misc cleanup
4 Years Ago
Added a ton of extra profiling
4 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
4 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
4 Years Ago
Remove a log
4 Years Ago
Potential EndGestureShared NRE fix
4 Years Ago
Fixed cards mesh being visible underneath card table seats
4 Years Ago
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4 Years Ago
Updated menu background video