reporust_rebootcancel

115,066 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
4 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
4 Years Ago
Deleted placeholder ScientistNPCAd.
4 Years Ago
updated ScientistNPC to match my placeholder. Updated oilrig test scene
4 Years Ago
Deleted the old placeholder TunnelDwellerAd prefab
4 Years Ago
replaced original tunnel dweller prefab (and updated my tunnel test scene)
4 Years Ago
merge from main
4 Years Ago
tunnel dweller prefab tweak
4 Years Ago
Test map edit only
4 Years Ago
merge from main
4 Years Ago
Merge CardGames->Main
4 Years Ago
phrases & codegen check
4 Years Ago
If all other players are all-in, there's no point in having the one remaining active player go through the motions of checking. In that scenario, skip to the end.
4 Years Ago
merge from easter_2021 - fixes
4 Years Ago
Merge CardGames->Main
4 Years Ago
Set the minimum raise if it's under, instead of just bailing out
4 Years Ago
Make the correct player input if player doesn't have enough for the blinds
4 Years Ago
Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
4 Years Ago
Merge CardGames->Main
4 Years Ago
Add null check
4 Years Ago
Play a short ding sound when it's the local player's turn
4 Years Ago
Decrease central poker UI padding
4 Years Ago
Differentiate true winners from users who just got some scrap back due to all-in rules.
4 Years Ago
Fix card central UI auto-sizing.
4 Years Ago
Holding shift changes the bet/raise amount by 25 instead of 5
4 Years Ago
Merge Main->CardGames
4 Years Ago
Improve the initial blinds setup
4 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
4 Years Ago
Foliage spawner optimization / Reduced density of some plants
4 Years Ago
Fixed the wrong player going first in two-player games
4 Years Ago
Fully dismount players that get timeout-kicked
4 Years Ago
Add IsServer check to avoid listen server trouble. Removed unused code.
4 Years Ago
Compile fix and idle time increase
4 Years Ago
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
4 Years Ago
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
4 Years Ago
missing file
4 Years Ago
removed horsegang heavy armor now prevents mounting of horses due to weight limitations
4 Years Ago
tightened up recoil response on revolver/sap including animations
4 Years Ago
merge from easter_2021
4 Years Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
4 Years Ago
dialled up the jiggles
4 Years Ago
Fixed issue with glitch on clapping gesture
4 Years Ago
merge from main
4 Years Ago
Bunny hat eye fix
4 Years Ago
merge from easter_2021
4 Years Ago
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
4 Years Ago
workcart mount pose - fix for snapping issues on head look
4 Years Ago
More even radiation inside MT, some areas were left without any
4 Years Ago
Scene2Prefab all
4 Years Ago
Keep vehicle_aim_yaw on zero for Sit_Cardgame