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134,590 Commits over 4,324 Days - 1.30cph!

3 Years Ago
Toned down player preview lighting brightness
3 Years Ago
Fixed gaps under tugboat doors
3 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
3 Years Ago
More accurate comment
3 Years Ago
Fixed server-side projectiles not damaging tugboat
3 Years Ago
diver pickaxe sounds
3 Years Ago
diver torch sounds
3 Years Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
3 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
3 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
3 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
3 Years Ago
More fixes
3 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
3 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
3 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
3 Years Ago
Matched sonar blip colour to sonar sweep colour
3 Years Ago
Reinstated changes from 84010 and 84019
3 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
3 Years Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
3 Years Ago
Tugboat gibs mesh
3 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
3 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
3 Years Ago
Compile fix
3 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
3 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
3 Years Ago
Added colliders and updated the LODs for the oiljack
3 Years Ago
Water droplet material is underwater masked.
3 Years Ago
Added water masking to Glass/GlassTransparent shader
3 Years Ago
Replace all materials not just first
3 Years Ago
brick skin texture polish
3 Years Ago
Fix for submarine windows missing underwater effect
3 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
3 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
3 Years Ago
Fixed tugboat radar flickering
3 Years Ago
Merge from media_projects/2023_06
3 Years Ago
tweaked wood door to match other doors bounds vertically
3 Years Ago
re-exported single wood door textures for higher quality
3 Years Ago
Water drink prompt tweaks
3 Years Ago
Fixed snowing underwater.
3 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
3 Years Ago
custom shadow proxies for brick wall meshes
3 Years Ago
Fixed moonpool water issues
3 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
3 Years Ago
Underwater fog slightly darker.
3 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
3 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
3 Years Ago
save file, debug
3 Years Ago
merge from save239 - Staging wipe
3 Years Ago
network++
3 Years Ago
terrain heightmap regression (add to heightmap scripts)