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134,709 Commits over 4,324 Days - 1.30cph!

3 Years Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
3 Years Ago
Ocean is slightly less transparent when shallow
3 Years Ago
Increased effect of diving mask in deep water
3 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
3 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
3 Years Ago
Vehicle auth system improvements
3 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
3 Years Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
3 Years Ago
Fixed Emission toggle not actually disabling emission
3 Years Ago
Fixed Base layer UV when Emission uses secondary UV
3 Years Ago
reverting to straight exit out of ferry terminal
3 Years Ago
FT S2P
3 Years Ago
Fixed Emission toggle not disabling emission
3 Years Ago
Fixed Base layer UV when Emission uses secondary UV
3 Years Ago
added uv2 to tv and base emission texture updated textures
3 Years Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
3 Years Ago
merge from main
3 Years Ago
Fixed tugboat being destroyed when loaded from a save
3 Years Ago
added ao to salvaged ice pick
3 Years Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
3 Years Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
3 Years Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
3 Years Ago
merge from main
3 Years Ago
Allow timed explosives to attach to Tugboat
3 Years Ago
merge from main
3 Years Ago
Revert accidental tugboat HP change
3 Years Ago
merge from industrial
3 Years Ago
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
3 Years Ago
Abyss DLC item name and desc updates
3 Years Ago
FallbackWater material tweaks
3 Years Ago
Vehicle auth system baseline
3 Years Ago
Ferry terminal monument topology tweak
3 Years Ago
save239 -> main
3 Years Ago
Merge from media_projects/2023_06
3 Years Ago
Merge from media_projects/2023_06
3 Years Ago
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3 Years Ago
Fixed dropped items falling through things. Only move to harvestable layer if the "dropped" item is stuck into something. Ignore if it's free rolling.
3 Years Ago
Merge from media_projects/2023_06
3 Years Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
3 Years Ago
Increased Tugboat corpse time from 5 minutes (boat_corpse_seconds convar) to two hours. New convar: tugboat_corpse_seconds
3 Years Ago
Made the screens flicker and take a little while to come up completely when the engine starts up
3 Years Ago
Tugboat instrument panel emission now turns off when boat engine is off
3 Years Ago
Ferry Terminal S2P
3 Years Ago
Have the Tugboat cabin light be always on
3 Years Ago
Don't allow tugboat headlight while engine is off Turn on tugboat headlight automatically when engine starts
3 Years Ago
Reduce from 6 to 2 frustum planes
3 Years Ago
Fix twig foundations not showing Cull shadows at shadow distance Make a separate monobehavior to call into InstancedEntityScheduler - due to PreProcess is being called before the InstancedEntityScheduler was spawned
3 Years Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
3 Years Ago
Fixed crazy interaction between thrown physics objects and tugboat. Move them to the Harvestable layer while parented to something - simply because that layer has no physics interactions but does allow player interaction.