108,027 Commits over 3,867 Days - 1.16cph!
wooden walkways large set greybox models
armored passenger LOD/LOD setup
adding glass to armored module + conditional setup / fixed some conditional on collision
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Added some more console responses when using the inventory loadout commands
Added inventory.listloadouts to list all saved loadouts
Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does.
Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
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Merge from Main -> Vehicles
Merge vehicle decay changes -> Main.
Fix decay tick time scaling
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying.
Don't decay modular cars at all if they're on a powered vehicle lift.
Codegen + mainfest + protobuf id changes
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons
Also fixed paddling pool not taking damage from thrown weapons
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
Inherit 50% of player velocity when placing boogie board
Merge hackable crate mass increase -> Main
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boosts icon and text changes
Merge from monument_hierarchy_flatten
Unflattening hierarchies of spawned monument prefabs
fishing_village_a monument files/folders prep work
Added an option to only allow valid items to be added to mixing table inventory (disabled)
Removed composter collider from mixing table
Fixed preventbuilding volume on the incorrect layer
Mixing table bounds and volumes tweaks so it can be placed inside a 1x1
Increase HackableCrate mass from 500kg to 1500kg
wrapping up roof conditionals
Update some error strings
armored passenger module material/texture merge
switched panel with armored module
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with
Don't allow empty commands