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107,955 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
4 Years Ago
Updated pool collider to remove ladder and adjusted ladder volume
4 Years Ago
Add two ramp colliders to the stairs on the pool for smoother movement
4 Years Ago
Move hand splashes
4 Years Ago
Replaced ripple particle with displacement component on board and tube
4 Years Ago
Increased car protection vs basic damage types (blunt/slash/stab)
4 Years Ago
Subtract sleeper fall-through fix, as we don't want sleepers in HAB or scrap heli to fall through.
4 Years Ago
Fixed car push not working at extreme, low angles
4 Years Ago
WIP particle hookup for board and tube
4 Years Ago
Fixed vehicle lift UI not showing all repair components
4 Years Ago
Switch one frame to Tom's new model
4 Years Ago
Merge from main
4 Years Ago
Further increase engine internal item health
4 Years Ago
Increased car fuel consumption
4 Years Ago
fixes for water pistol
4 Years Ago
Try a naive fix for the LightEx NRE errors
4 Years Ago
Properly fix NRE in VehicleEditingPanel
4 Years Ago
Color balance tweaks for new grass Sharpened certain plants to bring out the texture details Fix for Temperate_Grass_a not spawning
4 Years Ago
Merge from main
4 Years Ago
Fix NRE for entities which do not have a network group
4 Years Ago
Watercraft fx iteration
4 Years Ago
bradley uses new vehicle engine sound system
4 Years Ago
Optimizied wooden cabin wall modules
4 Years Ago
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4 Years Ago
network++
4 Years Ago
fixed vendor NRE, fixed collision nub on helipad
4 Years Ago
vehicles are protected from damage shortly after purchase
4 Years Ago
bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
4 Years Ago
Bandit Guard skinning fix
4 Years Ago
Water pistol liquid material setup
4 Years Ago
Merged bandit clothing items into single Bandit Guard suit
4 Years Ago
waterpistol vm mesh re-exports
4 Years Ago
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
4 Years Ago
re-exported water pistol vm base and added static body mesh to prefab
4 Years Ago
fixed item drop issue
4 Years Ago
Watercraft destruction FX Naming consistency fix
4 Years Ago
Fix UICompass using the wrong material after toggling active
4 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
4 Years Ago
Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
4 Years Ago
Removed non shader billboarding and rotation support.
4 Years Ago
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4 Years Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
4 Years Ago
rescaled sunglasses to correct scale
4 Years Ago
some cleanup, add effect to water pistol
4 Years Ago
Phrases
4 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
4 Years Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
4 Years Ago
added SafeZoneSphere prefab for map creator
4 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
4 Years Ago
merge from sav196