97,899 Commits over 3,683 Days - 1.11cph!
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
Water splash refract effect materials
Torch ignited material fixes
Water splash refract effect materials
Torch ignited material fixes
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.
Fixed player preview crashing game (somehow)
Fixed player preview crashing game (somehow)
Cargo ship deck railings fix
Cargo ship deck railings fix
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
Cargo ship additional LODs
Cargo ship additional LODs
[D11] [UI] Objects that cannot rotate now properly check before rotating.
[D11] [UI] Objects that cannot rotate now properly check before rotating.
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
[D11] [UI] Fixed rotate doors message showing (doors could already be rotated a different way).
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
Patrol Helicopter additional LOD pass
Fixed PatrolHelicopter prefab not using any of its LODs
[D11] + Compound scene to prefab/manifest fix
[D11] + Compound scene to prefab/manifest fix
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] autoslod materials, one of them hadn't been converted to the new hdrp compatible shader.
[D11] + Manifest/Scene to Prefab fix for Launch Site
[D11] + Manifest/Scene to Prefab fix for Launch Site
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] sync some other water related materials with FP's main hdrp branch.
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
[D11] [UI] Swapped HUD bottom left and bottom right element positions.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] synchronize water with FP hdrp branch, obviously WIP but they are now setup the same.
[D11] [UI] Text size adjustments in recycler and mailbox panels.
[D11] [UI] Text size adjustments in recycler and mailbox panels.
HDRP 7.2.0
CopyFromGit.bat (helper for me)
HDRP 7.2.0
CopyFromGit.bat (helper for me)
RHIB additional LODs pass
RHIB additional LODs pass
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Missing file (changeset 39985)
Missing file (changeset 39985)
[D11] Fix foliage threading issue