115,563 Commits over 3,959 Days - 1.22cph!
Allow player to see the tooltip for as long as they're looking at the lock. Only start the timer until it shows again when they look away.
Only show the info on how to break a car's lock at most once every five minutes, instead of every time the player looks at the lock (fixes it showing up too much if e.g. a player who doesn't have access is riding on the back in a flatbed)
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone
Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
Added profiling for train code.
Fixed an incorrect instrument tip telling players to turn off num lock to play instruments
Changed priority of instrument tips so that the full keyboard tip appears before the other instrument tips (should help players that don't have a numpad at all)
Fixed build placement guide sometimes not getting tinted when equipping the planner
Fix workshop not saving dirt parameter values when exporting/publishing
Increase texture size limit on hoodie from 1024 to 2048
Integration for centralized banning (see https://wiki.facepunch.com/rust/centralized-banning)
No longer receive high amounts of radiation walking past Launch site main building
S2P LS
Restored menuui and menuvideo from xmas themed
updated WIP camper module
Merge player_position_list_convar
Reduced research cost of T2 engine parts
Reduced weather event chances - more clear skies
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Allow players to boost voices from the options menu rather than needing to use console
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Removed road signs from gas station near road section due to players trying to harvest them
S2P Gas station
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Fixed Roadsign5Static warning at Bandit town
S2P Bandit Town
network++
save++
persistance++ (forced blueprint wipe)
merge from JanuaryPatch2021 - Xmas disabled
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
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updated WIP camper module (temp mat/texture)
cherrypicking
57227 57229 (sign fixes)
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Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
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Fix lower brush alphas acting like an eraser on the regular signs
merge from /save_reliability