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97,917 Commits over 3,683 Days - 1.11cph!

5 Years Ago
forest populations progress backup
5 Years Ago
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
5 Years Ago
[D11][UI] Cosmetic changes to the boot flow
5 Years Ago
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
5 Years Ago
[D11] ReverbTriggerZone fix
5 Years Ago
[D11][UI] Cosmetic changes to health, hunger and thirst
5 Years Ago
material changes
5 Years Ago
New wire spawn in
5 Years Ago
[D11] ReverbZoneTrigger fixes
5 Years Ago
Cleaning up old stuff, moving to new wire and shader
5 Years Ago
Fix for UpdateDynamicOccludee and optimised UpdateStats
5 Years Ago
Fixed keycard texture LOD flickering between levels
5 Years Ago
5 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
5 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
5 Years Ago
[D11] [UI] Removed unused texture.
5 Years Ago
boreal forest spawn populations, new better terrain generation
5 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
5 Years Ago
d11 versions of spawnable populations, reduced by 10%
5 Years Ago
optimised occlusion culling
5 Years Ago
Merge from main
5 Years Ago
[D11][UI] Fixed issue with map remaining open
5 Years Ago
Skin bundle update (crunch texture compression)
5 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
5 Years Ago
Vehicle chassis collider fixes
5 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
5 Years Ago
Test map edits
5 Years Ago
Rename BaseModularCar to ModularCar
5 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
5 Years Ago
Prepwork
5 Years Ago
Adding WIP trumpet model/mat/textures
5 Years Ago
Shader additions
5 Years Ago
Unsaved.
5 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
5 Years Ago
Reduced tree population by 10%
5 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
5 Years Ago
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
5 Years Ago
[D11][UI] Altered create new game flow
5 Years Ago
[D11][UI] Changes in Front end and in-game carousel transition changes
5 Years Ago
sorting out shader.
5 Years Ago
Setting lerping
5 Years Ago
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
5 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
5 Years Ago
Keyframe loading
5 Years Ago
GameUI.gallery scene.
5 Years Ago
Removed a load of stuff from wires
5 Years Ago
Timeline saving
5 Years Ago
[D11][DTLS] Disconnect message. Should improve the orphan connection situation when terminating clients 'normally'.
5 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
5 Years Ago
[D11] [UI] Removed Photo Mode from controls menus.