97,922 Commits over 3,683 Days - 1.11cph!
[D11] [UI] VisibleRange struct access changed to private - Not needed elsewhere.
[D11] [UI] Fast Scrollbox now correctly scrolls off-screen elements on. Full implementation with Server Find/Join page.
[D11] Fix for crash when attempting to access stats before anything has been initialised
[D11][UI][#2565][#2562] Fixed issues with dropbox loot panel
Fudging BaseSceneSettings to make sky render
progress backup, base work towards spawn populations v3
[D11] Fix for for light toggle
project gaea terrain backup with working topology masks
[D11][DTLS] Enabled as the default network API in place of LiteNetLib, which is still available on a command-line arg for now.
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Broadcast output changes as well so others would stay in sync, remove debug stuff
Placeholder piano samples
Reworked piano as a mountable prop
Hooked up new Tuba instrument
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
Hooked up trumpet notes
Don't send rpc's if a note is null
Fixed linux server build failing on File.Copy
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
Chassis entities now have fuel tanks and correct collider sets + physics materials
Move vehicle module models and textures to match where other vehicle content is stored.
Removed linux x86 rust native
Further halved permutations on terrain shader by ignoring LOD crossfade
Fixed darkened terrain
Added skip keywords to foliage and cliff shaders
Fixed pow warnings in cliff_basic shader
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
Merge from unity_2019.2.0
Laying out vehicle modules on map
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
Added biome painting tinting support to terrain shader
[D11] More foliage changes
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
Scene backup.
Mat/texture fixes.
[D11] More foliage grid optimisations.
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
[D11] Remove online requirement from fixed server button
[D11] Moves more code to bg thread for foliage update
EnvSync update was hidden by server.
Scrap Heli Carrier with temp collision mesh
All BaseNetworkables now use managed a managed Update()
[D11] foliage grid cell update rewrite
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.