116,050 Commits over 3,959 Days - 1.22cph!
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
Trails use same costmap resolution as roads (allows them to find paths from much further away)
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
Merge from platform_types
More EAC disabling for spectators
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Changed demo.splitmegabytes default value to 200 (from 100)
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
Fixed trails being too thin and jagged on sand (looks bad)
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Merge from platform_types
Ignore EAC auth for spectator client (they need a password only the server owner would know)
reactive target now require a hammer to pickup
Fixed some placement and ground watch issues
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Merge from elevator_block
Fixed top section gibs appearing for every piece of the elevator
Updated ground watch layer to include deployed
Disable update loop on elevator when it's not actively moving
Better LOD values for elevator buttons
Fixed lift cable not animating
Added ground watch components to elevator
Remove unused parent entity
Hopefully fixed thrown explosives getting parented to disabled parents on the client
Expanded bullet penetration bounds on shaft sides
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Fix windmill not rotating to the wind direction
Merge from platform_types
Some more stuff for building
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Merge from platform_types