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97,922 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] [UI] VisibleRange struct access changed to private - Not needed elsewhere.
5 Years Ago
[D11] [UI] Fast Scrollbox now correctly scrolls off-screen elements on. Full implementation with Server Find/Join page.
5 Years Ago
[D11] Fix for crash when attempting to access stats before anything has been initialised
5 Years Ago
[D11][UI][#2565][#2562] Fixed issues with dropbox loot panel
5 Years Ago
Fudging BaseSceneSettings to make sky render
5 Years Ago
Merge from main
5 Years Ago
spawn v3, foliage v3
5 Years Ago
progress backup, base work towards spawn populations v3
5 Years Ago
[D11] Fix for for light toggle
5 Years Ago
project gaea terrain backup with working topology masks
5 Years Ago
[D11][DTLS] Enabled as the default network API in place of LiteNetLib, which is still available on a command-line arg for now.
5 Years Ago
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5 Years Ago
Broadcast output changes as well so others would stay in sync, remove debug stuff
5 Years Ago
Placeholder piano samples Reworked piano as a mountable prop
5 Years Ago
Hooked up new Tuba instrument
5 Years Ago
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
5 Years Ago
Hooked up trumpet notes Don't send rpc's if a note is null
5 Years Ago
Fixed linux server build failing on File.Copy
5 Years Ago
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
5 Years Ago
Chassis entities now have fuel tanks and correct collider sets + physics materials
5 Years Ago
Move vehicle module models and textures to match where other vehicle content is stored.
5 Years Ago
Removed linux x86 rust native
5 Years Ago
Rock formation progress
5 Years Ago
Further halved permutations on terrain shader by ignoring LOD crossfade Fixed darkened terrain
5 Years Ago
Added skip keywords to foliage and cliff shaders Fixed pow warnings in cliff_basic shader
5 Years Ago
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
5 Years Ago
Fixed script symbols
5 Years Ago
Merge from unity_2019.2.0
5 Years Ago
Laying out vehicle modules on map
5 Years Ago
Merge from main
5 Years Ago
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
5 Years Ago
Added biome painting tinting support to terrain shader
5 Years Ago
Fixes
5 Years Ago
[D11] More foliage changes
5 Years Ago
Steamworks Update
5 Years Ago
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
5 Years Ago
Cherry picked 38015
5 Years Ago
Scene backup. Mat/texture fixes.
5 Years Ago
[D11] More foliage grid optimisations.
5 Years Ago
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
5 Years Ago
[D11] Remove online requirement from fixed server button
5 Years Ago
[D11] Moves more code to bg thread for foliage update
5 Years Ago
EnvSync update was hidden by server.
5 Years Ago
merge from optimisations
5 Years Ago
Backup
5 Years Ago
merge from main
5 Years Ago
Scrap Heli Carrier with temp collision mesh
5 Years Ago
All BaseNetworkables now use managed a managed Update()
5 Years Ago
[D11] foliage grid cell update rewrite
5 Years Ago
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.