reporust_rebootcancel

97,917 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Benchmarking changes
5 Years Ago
Scene complexity debug - add counters to log
5 Years Ago
Benchmark result reporting
5 Years Ago
Compound progress. More mat fixes.
5 Years Ago
[D11] Expanding the font atlas to support more characters
5 Years Ago
Scene complexity debug - logging feature
5 Years Ago
Fix steam voice exceptions when running without Steam
5 Years Ago
If we disconnect when playing a benchmark, just quit
5 Years Ago
Merge from main
5 Years Ago
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
5 Years Ago
Fixed bootstrap exit button not clickable
5 Years Ago
New benchmark.dem
5 Years Ago
Steamwork dll platform settings
5 Years Ago
plant material instancing checked
5 Years Ago
Rendering complexity debug shader - initial commit
5 Years Ago
Steamworks latest (il2cpp friendly)
5 Years Ago
[D11] Fix for allowing a page transition whilst a popup was in the process of opening
5 Years Ago
Added texture streaming toggle to UI Menu experimental section
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Enabled "Recycle Collision Callbacks"
5 Years Ago
Merge my no Steam in editor fix into Main.
5 Years Ago
Merge from world_serialization_2
5 Years Ago
Merge from main
5 Years Ago
Fixes crash in editor when Steam isn't running.
5 Years Ago
[D11][#2495] Fix for floating water bottle
5 Years Ago
[D11][DTLS] Fix to connection issues on high latency servers.
5 Years Ago
[D11] [UI] WIP FastScrollBox submit.
5 Years Ago
cherry picking 38002 from main
5 Years Ago
Added console commands for playing notes eg. "instruments.playnote c#"
5 Years Ago
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5 Years Ago
Fix note hold logic
5 Years Ago
Merge Main->Vehicles
5 Years Ago
Added initial entity versions of the three modular chassis options
5 Years Ago
Added RPCs on InstrumentTool to manage the key controller First pass on a static, mountable instrument
5 Years Ago
Changed streaming budget adjustment rate + discard unused mips Tweaked streaming settings on all quality levels Added texture.stats console call
5 Years Ago
Fixed profiler sample mismatch in SimpleFlare
5 Years Ago
Compound WIP. Random prefab & mat fixes.
5 Years Ago
Cherry picked 38011
5 Years Ago
Updated current version
5 Years Ago
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
5 Years Ago
merge from main
5 Years Ago
Cherry picked 38007
5 Years Ago
Merge from main
5 Years Ago
Fixed missing Profiler.EndSample in coverage queries
5 Years Ago
Merge from hdrp/main
5 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
5 Years Ago
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc Updated all affected materials and shaders
5 Years Ago
Adding a little test setup to stress test guns
5 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
5 Years Ago
Keyframe dragging, editing