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97,403 Commits over 3,653 Days - 1.11cph!

5 Years Ago
[D11] Fix typo
5 Years Ago
skin approval
5 Years Ago
[D11] Fix Rustworks platform logins
5 Years Ago
old skin approval
5 Years Ago
Removed redundant private.0 files and respective metas
5 Years Ago
Cherry picked 37626
5 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
5 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
5 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
5 Years Ago
[D11][UI] Cosmetic update to frontend
5 Years Ago
Fixed any potential NREs in LightGroupAtTime
5 Years Ago
[D11] Re-enable noclip protection
5 Years Ago
When scrubbing only update entities that have changed during the delta
5 Years Ago
[D11] Add error handling around Rustworks login failure
5 Years Ago
[D11] Remove unused variable.
5 Years Ago
Fixed GameManifest editor bug
5 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
5 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
5 Years Ago
[D11] Add Rustworks login test
5 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
5 Years Ago
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5 Years Ago
[D11] Fix for ps4 touchpad button detection
5 Years Ago
merge from main
5 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
5 Years Ago
Scene
5 Years Ago
Fixeroos
5 Years Ago
Manifest & related excavator files. Various other small stuff.
5 Years Ago
Scene & prefabbery. Illuminated control panels.
5 Years Ago
Split into another entity
5 Years Ago
Power states for yawer.
5 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
5 Years Ago
Fixes
5 Years Ago
Revamped scientist area
5 Years Ago
Tease sky into working
5 Years Ago
Updated foliage shaders for parity on input and most functionality Added shader functions for foliage wind and wave displacement
5 Years Ago
Fixed deprecated shader compile error
5 Years Ago
Fixed exception when scrubbing Keyframe.Indexer.HasEntity optimisation Profiling
5 Years Ago
[D11] [UI] Fixed pickup/dropped notifications not stacking.
5 Years Ago
[D11] [UI] Simplified notice area for pick up/dropped notifications while investigating layout optimisations
5 Years Ago
[D11] [UI] Fixed bottom right vital info not showing.
5 Years Ago
[D11] DTLS reliable-order timeout/retry made less strict as 4k servers are now disconnecting with false-positives. Needs more investigation.
5 Years Ago
[D11] [UI] Fixed property field and define issue in Vitals classes.
5 Years Ago
[D11][OPTIMIZATION] Sound occlusion interval brought down
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][OPTIMIZATION] Skinned mesh collision ray casts vs the bone nodes rather than the skin which is much too slow. Selects the bone node which is perpendicularly closes to the ray. Lets see if QA see any major problems. The arrows "sticking out" are probably going to have to be re-thought.
5 Years Ago
[D11] [UI] Vital Info notices now update from the list so they can be enabled/disabled at runtime. Disabled layout element height animation while investigating layout build optimisations.
5 Years Ago
[D11] Small translation change
5 Years Ago
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5 Years Ago
[D11] Initial check-in for new style Frontend