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98,480 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Monument rebuilds
5 Years Ago
updated pole prefabs
5 Years Ago
merge from main
5 Years Ago
[D11][UI][#2648] Fix for auto equip ignoring food and larger medkits in health mode, fixed non held items been ignored as last used item
5 Years Ago
[D11] speculative fix for 228
5 Years Ago
[D11] Changes boat audio to be UI sounds
5 Years Ago
Ignite/extinguish basics and rates, flags. Added temp interaction menu options to ignite and extinguish to make it easier to test.
5 Years Ago
PerformanceText no longer updates when nothing changed (avoids GC) PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC) Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
5 Years Ago
Workaround for job system hang. Shouldn't have been waiting on unfinished jobs here anyway. Also fixed a logic error in the instancing MaterialConfig stuff.
5 Years Ago
merge from IOentity_connections
5 Years Ago
5 Years Ago
[D11] [Audio] Adds range on sfx
5 Years Ago
[D11] [Audio] Adds range to cloned sfx
5 Years Ago
merge from main
5 Years Ago
[D11][UI]][#2644] Fixed issue where respawn screen would remain on screen after respawn. Removed getcomponent calls in selectable navigation
5 Years Ago
[D11] [Audio] Proper SoundDef re-use.
5 Years Ago
procedural cliffs v3 backup
5 Years Ago
[D11][DTLS] Pass kick message on to client. Fixed some double-disconnection warnings.
5 Years Ago
[D11] [UI] Fixed server favourite/unfavourite. Fixed missing translation in favourite popups.
5 Years Ago
IL2CPP server Steam upload files
5 Years Ago
Jenkins + Steamworks
5 Years Ago
wip
5 Years Ago
Material
5 Years Ago
Prefab setup
5 Years Ago
[D11] [UI] Error popup when retrieving xbox profile now translates and displays error message correctly.
5 Years Ago
Powerlines
5 Years Ago
[D11] [UI] Set default state of staff credits page to disabled.
5 Years Ago
[D11] [UI] Fixed staff credits collapsing on themselves.
5 Years Ago
[D11][#2643] Re-added consume event to largemedkit
5 Years Ago
Updated prefab list
5 Years Ago
[D11] [UI] Fixed visual issues with Pie Radial Menus. Removed obsolete building context animators/animation data.
5 Years Ago
Merge transform.SetPositionAndRotation changes.
5 Years Ago
Adjusted overbright swamp atmosphere volumes during night time
5 Years Ago
[D11][#1729] Fixed crash when forced back to the splash screen
5 Years Ago
[D11] Compensate for non-default parent scale when spawning an object from PrefabList.
5 Years Ago
[D11] [UI] Find/Join server fixes for favouriting/loss of focus selection when switching tabs.
5 Years Ago
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
5 Years Ago
Remove monuments from "Monument" node to reduce hierarchy size (to reduce cost of TransformChangeDispatch)
5 Years Ago
[D11][#1328] Fixed issue where language would not be saved after leaving the options screen [#2105] Disabled MADE WITH UNTIY SPLASH screen
5 Years Ago
cliff meta settings
5 Years Ago
procedural cliffs v3 backup
5 Years Ago
[D11] [UI] Changed remaining Rust Credits strings to Rust Coins.
5 Years Ago
Refined/layered vitals.
5 Years Ago
Change test vehicle to a prefab variant
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Module management, script changes on modules
5 Years Ago
More
5 Years Ago
Backup
5 Years Ago
Vehicle module item test
5 Years Ago
Terrain instancing support test.