reporust_rebootcancel

98,443 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] [Audio] Fixes start/stop/resume recording functionality
5 Years Ago
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
5 Years Ago
[D11] [Audio] Checking in WIP... Tidyup code a bit...
5 Years Ago
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5 Years Ago
Fixed Rustige Egg not taking splash damage
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Remove log spam
5 Years Ago
[D11] define fix
5 Years Ago
[D11] Win64 client workaround/fix/hack
5 Years Ago
[D11][UI] Animation for splitting stacks
5 Years Ago
Packet handling profiling
5 Years Ago
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
5 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
5 Years Ago
[D11[ [UI] missing texture for splitting arrows
5 Years Ago
[D11][#2228] fixed issue with disappearing attachments
5 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
5 Years Ago
[D11] [UI] Fixed compass grey box on compass.
5 Years Ago
[D11] Win64 client hack/fix/workaround
5 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
5 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.
5 Years Ago
More interior/exterior fuckery.
5 Years Ago
Scene & debug profile.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] - Cosmetic tweaks to HUD
5 Years Ago
[D11] [Audio] Checking in WIP ... Loopback is working.
5 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
5 Years Ago
WorldTime settings
5 Years Ago
[D11] [UI] Fixed forced disconnection popup translation.
5 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
5 Years Ago
[D11] Win64 client asset bundle fix
5 Years Ago
Reimport all shaders on build (hack/test)
5 Years Ago
[D11] [UI] Fixed missing tags on certain items.
5 Years Ago
[D11][#318] Fix for door placement issue
5 Years Ago
Stop NANs Fix foliage shader double sided normals
5 Years Ago
Removed default alt inputs causing phantom UI inputs
5 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
5 Years Ago
[D11] Fixed Lighting issues on Win64 builds at Dawn and Dusk. Added new option in debug menu to change server time to specific hours of the day rather than always to 8am.
5 Years Ago
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
5 Years Ago
Added skin memory usage to print_loaded_skins
5 Years Ago
Updated DebugEx
5 Years Ago
Merge from main
5 Years Ago
[D11] Debug jenkins win64 client build
5 Years Ago
[D11][#279] Fixed issue with quarry where mining belt would always be spining
5 Years Ago
Fix warnings
5 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader