128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Corrected system for ignoring roll when calculating ideal snowmobile angle in the air
                
                
                
                
             
         
        
            
            
            
                
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                Disabled spray can free spray mode
Disabled spray can decal mode
Marked spray decal item as hidden
Updated spray can description to only reference reskin functionality
                
                
                
                
             
         
        
            
            
            
                
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                Moved wind turbines to their original positions 
Scene2Prefab
                
                
                
                
             
         
        
            
            
            
                
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                Dome radar polish 
Material and mesh improvements 
Added snow via vertex color
                
                
                
                
             
         
        
            
            
            
                
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                More surface material FX into snowmobileBase (WIP)
                
                
                
                
             
         
        
            
            
            
                
                replaced snowmobile driver pose with a blendtree for leaning tests
                
                
                
                
             
         
        
            
            
            
                
                updated snowmobile driver pose for an anim, also added leaning anims
                
                
                
                
             
         
        
            
            
            
                
                Only update impostor batch buffers when they are dirty.
                
                
                
                
             
         
        
            
            
            
                
                Replaced military hangars with garage modules
Added a temporary collider to the garage modules
Fixed dressing and terrain around the garage modules 
Added dressing to the dome radar interior 
Added additional cover
                
                
                
                
             
         
        
            
            
            
                
                wip toggling ai data with door locked status
                
                
                
                
             
         
        
            
            
            
                
                Initial basic move/cover points for new dome art changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating rocks 
Fixed terrain poking inside the dome radar
Fixed floating crate 
Improved LOD distances on the antennas 
Fix for player getting stuck on dome radar railings
                
                
                
                
             
         
        
            
            
            
                
                Adding work in progress garage
                
                
                
                
             
         
        
            
            
            
                
                Dome radar update / Added an interior mesh to the dome radar building
                
                
                
                
             
         
        
            
            
            
                
                enabled read/write on a couple of the new meshes, for navmesh support.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't try to match terrain roll, only pitch
                
                
                
                
             
         
        
        
            
            
            
                
                Nixed the asphalt spin because the car fx doesn't fit it
                
                
                
                
             
         
        
        
        
            
            
            
                
                Entity.proto edit to better match what's on Aux (help with merging)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from spraycan/freehand_depth
                
                
                
                
             
         
        
        
            
            
            
                
                Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
                
                
                
                
             
         
        
            
            
            
                
                Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
                
                
                
                
             
         
        
            
            
            
                
                Experimenting with more depth on freehand spray
                
                
                
                
             
         
        
            
            
            
                
                Ski sparks on asphalt 1/2
                
                
                
                
             
         
        
            
            
            
                
                Fixed mips of spray icons
Disabled sprays on trees (might revisit later)
                
                
                
                
             
         
        
            
            
            
                
                A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
                
                
                
                
             
         
        
            
            
            
                
                Merge Snowmobile -> Arctic_Bases
                
                
                
                
             
         
        
            
            
            
                
                Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
                
                
                
                
             
         
        
        
            
            
            
                
                updated ik hand positions