126,647 Commits over 4,109 Days - 1.28cph!
Merge Submarine->HDRP_Art_Backport (aux)
Fix solo sub internal FX NRE
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Add null check in mountable FixedUpdateCycle
Exposed some extra params on water overlay for Petur.
Added a few settings, hooked up a basic shader to check everything is working as intended.
The underwater surface plane responds to depth. The sky is no longer crystal clear at extreme depth.
Added a bunch of scripts from my ocean experiments
Added SunMeshBrightnessMultiplier, MoonMeshBrightnessMultiplier and AtmosphereBrightnessMultiplier to EnvironmentVolumePropertiesCollection
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merge from //bypass_tunnels
Don't decay the deployed boom box while it plays audio
Fish can now swim away from player while being caught
Tweaked resistance values
Shake viewmodel when line is strained via code (animator layer is still there, still unused)
Reduced reel in speed
Fix exterior dive bubbles playing when player first dismounts. Set all sub FX to not autoplay on show.
Removed some distortion when connecting/disconnecting
Disable the exterior FX that aren't hooked up yet
Hooked up the exterior versions of the ambient bubbles, dive bubbles, cabin lights
Potentially figured out syncing multiple boom box's to the same URL
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Interior/exterior FX split
Matched audio output settings on thrown cassette recorder with held cassette recorder
Fixed thrown cassette recorder that is already playing not playing audio when entering network range
Mostly just some renaming
Hooked up window water spray
Hooked up window film effect
Applied some WIP things to the moonpools.
Window test 1 (sucks atm)
Various mat changes
Display an editor warning message when an AI path contains duplicate sequential nodes.
Added option to disable lighting for moonpool caustics.
Reduce reel in resistance and reduce strain amounts
Underwater lab glass is more transparent (missed in 63287)
Merge getWaveData_fix -> Main
Adjust water depth params
Now showing the diving bubble FX when the duo sub begins to dive underwater
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Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
Duo sub cabin lights now working
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine