115,468 Commits over 3,959 Days - 1.22cph!
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Trying to wrangle the mount system into allow me to lock out a specific seat
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Adjust protection values on modular cars. In particular more blunt protection
Merge from Vehicles -> Main, Thai's model fixes
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Split up LOD calculation jobs to happen once per camera.
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Prepool 50 gibs
Ensure Physics sync happens even during an exception
Get disabled components in children
Don't assign physics mesh to renderer
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fix floating tail lights on engine module
fix lod1 and wrong material on engine seat module
fix boat mesh holes,glitch depthmask, updated collider,clean up
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Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
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Fix MountPointInfo comment - it's local pos, not world
Trying out specific gib prefabs for box/sphere/capsule/mesh
Fix issues with interactions and car locks
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
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Set up the new passenger mount pose for modular cars
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Fix "Calling kill but already IsDestroyed" warning on loading save
Fix engine state not being set correctly on loading saves
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit