97,798 Commits over 3,683 Days - 1.11cph!
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
[D11] Update item radiation effect to use the correct translation key
Added material test scene (so we can side by side on this branch and hdrp branch)
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MaterialEffect server compile fix
Saddle mesh and WIP materials (no LODs atm)
Rust/Standard Cloth upgrade path
more transparent mat fixes
Simplified how filenames for generated texture maps are generated
[D11] [UI] Added support for pan curve evaluation.
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horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
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[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
[D11][UI] Adjustments to the server wipe warning
Cache GetBounds() in SceneLOD
[D11] [UI] Removed unused recycler visuals code.
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
Foliage shader (needs wind etc)
backup shader/generic rock/cliff_field_b mesh and material
[D11] [UI] Recycler Icon update functions and callbacks.
[D11][UI] Enabled rucksack icon messaging effects.
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived